Door Kickers

Door Kickers

Platoon Workshop
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Sneezing 8 Apr, 2018 @ 12:42pm
Modding For Fun, Trying To Reach 'unlocked.xml' in Documents?
Hey guys,

I'm trying to create a simple mod to reset a player's unlocks and return all of their spent stars. I can do this manually by editing the unlocks.xml file in Documents, but I would like to make a GUI button which locks all non-starting weapons, returns all spent stars, and wipes all classes to their default starting equipment, then probably restarts the game.

My issue is that I don't see where the documents folder is actually referred to. Is this path available somewhere in the game's XML data, or is it hard-coded somewhere? I would need to either ensure that the location of my modded unlock/default files is correct, or change the unlock path to make sure it's looking at my new unlock location.

Is it possible/plausible to edit the Documents/KillHouseGame/Doorkickers data, or only the Program Files?

Thanks.
Last edited by Sneezing; 8 Apr, 2018 @ 12:42pm
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Showing 1-3 of 3 comments
Red Panda 17 8 Apr, 2018 @ 3:06pm 
No, this will be hard coded and so uneditable.
Last edited by Red Panda; 8 Apr, 2018 @ 3:06pm
Sneezing 8 Apr, 2018 @ 3:15pm 
Originally posted by Red Panda:
No, this will be hard coded and so uneditable.
Shame :/ Least I know quickly, before I spend days on this or something lol.
Red Panda 17 9 Apr, 2018 @ 10:57am 
You could do something using an external script (vbs as an example), but nothing that can be manipulated ingame.
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