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Maybe this video will help?
https://www.youtube.com/watch?v=65bQfH8kYHY
Anywho, is spawnclasses folder entry a requirement for making an item a random drop, even if it has a rarity/spawn weight set?
By the way, since I'm trying to make something simple yet useful, has there even been a shortage of class-neutral endgame armour sets?
Asking because I want to try making a full set that reuses existing assets/bases but is largely improved without being overpowered.
Yes and we could use more mod Sets that don't have any class requirements or don't come in a large package and are far more accessible than these three mods.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=334821082&searchtext=armor+set
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=138732006&searchtext=reiners
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=225190850&searchtext=lao+2+chaos
So something more simple is desirable yes.
Made a chest armour that would cast chaotic rift on the player getting hit, but it seems to make combat more annoying than anything.
With that said, I was wondering if there are any interesting ability/proc affixes that armour pieces and/or sets could benefit from.
The best ones or at least the most useful for combat are:
Meteor
Thunder
Lightning
Acid Rain
Eviscerate
Glacial Strike
Blinding Cloud
https://forums.runicgames.com/discussion/60261/fire-storm-thunder-glacial-spike-scalding-geyser
https://i.imgur.com/Xi1BdTC.png
Reuses existing assets for ease of work. Might rebalance armour values later on, but as it stands, it mostly beats Celestial set in terms of basic damage mitigation, with 728 physical armour and 727 for each of the elemental armours, which is ~691 if you disregard the starting vitality stat points.
Also, I'm not sure I can stop the game from randomly adding enchantments, even though unit type for all pieces is set to normal armour.
This is a great job! Thanks for fulfilling these needs! ^_^
I have some ideas for Elemental Themed Armor Sets if you are interested. I also apologize for my 30 day absence from the Forums.
I've released this mod already, but intend to update it in the coming weeks.
Patch will be adding some new weapons that should hopefully set them apart from other weapon packs.
At the same time, I would be interested in hearing what your suggestions are, if only to see if I can pull it off with my limited modding experience.