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Yes! That's exactly what the Sanctioned Mods update is about. It's slated for the Summer of 2018.
There are more details of what it entails at the bottom of this page:
http://www.vermintide.com/mods_guide/
Because that quest "turn off mods 1by1 till your game is working" after every update is kinda boring
However, most mods won't need to update after a patch and in fact won't, so you'll also get a lot of false positives.
During the last patch, devs removed the sanctioned status of outdated mods that caused crashes temporarily until they were updated, so you can just tick on the 'auto-disable non-sanctioned mods', but that still relies on devs discovering which mods are causing crashes.
Basically there's no perfect solution to this.
So that was a couple years ago, if I'm reading the dates right. Where did we land on the "not yet" part of that? Is it "yet" now/soon?
What technical challenges are there? Maybe some smart member of the community can help?
Well the OP has since left FS, I believe, so barring any other comments from other FS devs, I doubt we're going to ever see this, unfortunately.
Modded maps/levels brings a ton of new life to games like this. It's extremely unfortunate the dev team never got the greenlight to bring us a level editor.
It is clear that you dont have the will or resources to manually sanction mods, so perhaps some sort of an automated solution should be implemented.