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Being able to save "Mod loadouts" would also be cool, although it won't really be necessary until we see enough mods released that disabling/enabling X of them becomes a hassle.
For instance, I subscribed to the one that you recommended "Ruben the Claw Troll", but I have no idea how to play it now...
I must be dumb for not seeing how to play and I probably did not try hard, but I would say that there could be better instructions/indications to have easier access to these mods ingame.
The other reason is I'm not sure about how good or bad it can affect a normal game. But as I've never been able to play them I can't tell if it has any influence or not.
To get you up and running right now, here are some instructions:
At the main menu, click on the Load Game/Mods option. This will bring up the save slot selection screen. Anything with a yellow cog has modding enabled on it. Clicking on a white cog will give you an option to enable mods on that save slot or to make a copy of that save slot with modding enabled (we recommend making a copy so that you can continue your original save slot later if you like). The message box that comes up also lets you know that achievements and leaderboards will be disabled on mod-enabled profiles.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1408635075
After slecting a mod enabled save-slot, you'll be presented with the mod activation screen where you can select which of your currently subscribed mods you'd like to play with. You can toggle these to customise your experience any time you start the game.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1408635438
Different mods manifest differently. The Ruben the Claw Troll mod will cause a token to be unlocked when you load (or at the end of the run if you're in the middle of a run) that gives you the first card in the Ruben chain. The Rubens Only mod adds a new challenge to the challenge selection screen.
Hope that helps!