Torchlight II

Torchlight II

Your Torchlight II Transmutation Station
Here you can find mods that allow nearly unlimited customization of Torchlight II. Use the GUTS Editor to change almost any aspect of the game and share your creations with the community. Click here to learn more.
*Yuki* 11 Feb, 2018 @ 12:06am
[idea] Stats randomizer a.k.a items saver
Recently I got some new idea for fancy mod, but, at the very begining, I wanna ask: does item ID change, if you rebalance vanilla weps?

There is a deal - if you change something in vanilla stuff and then remove such mods - everything on you, that was changed, will be removed. I though about some sort of trick to avoid that - randomizer NPC.
Basically - he will have sort of stash. You put stuff in, press "lock in" button and it remember IDs of items, you put in (since locked, you cant retrieve your stuff back). Then you can press "randomize" button, that will give you items with same IDs, as locked stuff had, but stats will be generated from zero, like if you got another item of same type. So - theoretically, if you used to get rebalanced items with vanilla IDs, locked them in and then disabled mod, which used to alternate stats of your swags - your items wont vanish completely, just get different stats.

What do you think, guys? Will it go, or impossible, with current modding tools?
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Showing 1-9 of 9 comments
*Yuki* 11 Feb, 2018 @ 12:07am 
/summon steffire3
/summon doudley
Last edited by *Yuki*; 11 Feb, 2018 @ 12:08am
steffire3 9 11 Feb, 2018 @ 7:52am 
Sounds good, I don't know the engine's limits.

However this basically sounds like a Transmuter:

Recipes:

1 Mod Helmet = 1 Vanilla Helmet

List continues...

I think it'a possible with lots of work to link ID items to their individual recipes (the cheat Console feels like it operates this way), can the Transmuter carry that many recipes is something worth testing.
Last edited by steffire3; 11 Feb, 2018 @ 8:04am
*Yuki* 11 Feb, 2018 @ 9:03am 
Originally posted by steffire3:
However this basically sounds like a Transmuter:

Recipes:

1 Mod Helmet = 1 Vanilla Helmet
Nop, concept is different.

In that case, you save in not whole item, but just its ID, which, if torchlight dont do some weird things with them, should remain same after disabling mod, that alters vanilla items (as so - you can put items into randomizer, lock them in, logout, disable mod, load game back and get items with same IDs from randomizer).

Problem is that I have no idea, if its possible. From what I heard from doudley, you can add some things to your character's savefile (basically thats how settings for different mods save). But what I described is kinda different, since it require you to save item IDs not into your character, but into NPC's pocket (which, I assume, belong to world). So - I have no idea, if it will work.

If it will feel better this way, I can make some madskillz in gimp about my concept later
steffire3 9 11 Feb, 2018 @ 2:26pm 
Originally posted by *Yuki*:
since it require you to save item IDs not into your character, but into NPC's pocket (which, I assume, belong to world). So - I have no idea, if it will work.

If it will feel better this way, I can make some madskillz in gimp about my concept later

It would be good to have a gimp image of the plan to insure everyone knows the exact method desired.

I like the idea and have asked the "Torch Modders" more about it as I await their reply.
Last edited by steffire3; 12 Feb, 2018 @ 2:37pm
doudley 50 12 Feb, 2018 @ 4:42pm 
http://clockworkcore.org/stashninjahelp.html

But as a mod....I'm not sure.

Items in your inventory are all attached into your save file, the game does not affect it anymore unless you put them into other containers e.g. vendor, enchanter. Shared stash has a different system and is separate from your inventory. Even dropping your items on the floor, game still tags it as yours.

So technically, I think that the item ID is fixed and it cannot be changed. Changing it makes it a different item, an item is read as not yours.

If somehow the item ID was forced to change, it will automagically becomes a drop....just my theory.
*Yuki* 21 Feb, 2018 @ 8:03am 
well... I tried to visualise it... (sorry, that it took so long)

It was bad idea... Im terrible artist :'D

In fact, now its even more compicated :'D

And each new version only gets worse :'D
Last edited by *Yuki*; 21 Feb, 2018 @ 8:49am
*Yuki* 21 Feb, 2018 @ 8:48am 
well, Im done. Hopefully it will describe my idea better (most likely - nope). And thanks to Gaben - uploads of stuff in linux version of steam are broken as hell, so - used one of pomf clones as image hosting (hopefully link wont be ceonsored).

Madskillz:
https://my.mixtape.moe/euvbxc.png

Descripton:
1. Some custom UI with few slots for items. You put your guns and armor there and can freely get back, until "lock" button is pressed.
2. Lock button. Basically what makes this concept. Once you press it, you cant get stuff from filled slots anymore. Since, technically, this NPC dont even have your items anymore. Instead, when you pressed button, it saved IDs of items, you put inside.
3. Randomize button. Stay inact, until you press lock button. Once everything is locked, you need to press it and in slots, filled before, will appear items with same IDs, as you thrown in. But stats and everything will be generated like if you got them from trader or found somewere (in short - be different)

Hopefully it helped... If no - I can try to make it in form of comic... But, trust me, you wont wanna see it :'D
steffire3 9 21 Feb, 2018 @ 2:03pm 
Originally posted by *Yuki*:
Hopefully it helped... If no - I can try to make it in form of comic... But, trust me, you wont wanna see it :'D

I like comics. ^_^

You've done a good job and this will help everyone grasp the plan.

http://torchmodders.com/forums/help-wanted/item-affix-randomizer-(bound-saves)/
Last edited by steffire3; 21 Feb, 2018 @ 2:11pm
*Yuki* 22 Feb, 2018 @ 11:55am 
Originally posted by steffire3:
Originally posted by *Yuki*:
Hopefully it helped... If no - I can try to make it in form of comic... But, trust me, you wont wanna see it :'D

I like comics. ^_^

You've done a good job and this will help everyone grasp the plan.

http://torchmodders.com/forums/help-wanted/item-affix-randomizer-(bound-saves)/
thanks! Will see, how it will go, since I have no idea about limitations of torchlight modding tool
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