Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
/summon doudley
However this basically sounds like a Transmuter:
Recipes:
1 Mod Helmet = 1 Vanilla Helmet
List continues...
I think it'a possible with lots of work to link ID items to their individual recipes (the cheat Console feels like it operates this way), can the Transmuter carry that many recipes is something worth testing.
In that case, you save in not whole item, but just its ID, which, if torchlight dont do some weird things with them, should remain same after disabling mod, that alters vanilla items (as so - you can put items into randomizer, lock them in, logout, disable mod, load game back and get items with same IDs from randomizer).
Problem is that I have no idea, if its possible. From what I heard from doudley, you can add some things to your character's savefile (basically thats how settings for different mods save). But what I described is kinda different, since it require you to save item IDs not into your character, but into NPC's pocket (which, I assume, belong to world). So - I have no idea, if it will work.
If it will feel better this way, I can make some madskillz in gimp about my concept later
It would be good to have a gimp image of the plan to insure everyone knows the exact method desired.
I like the idea and have asked the "Torch Modders" more about it as I await their reply.
But as a mod....I'm not sure.
Items in your inventory are all attached into your save file, the game does not affect it anymore unless you put them into other containers e.g. vendor, enchanter. Shared stash has a different system and is separate from your inventory. Even dropping your items on the floor, game still tags it as yours.
So technically, I think that the item ID is fixed and it cannot be changed. Changing it makes it a different item, an item is read as not yours.
If somehow the item ID was forced to change, it will automagically becomes a drop....just my theory.
It was bad idea... Im terrible artist :'D
In fact, now its even more compicated :'D
And each new version only gets worse :'D
Madskillz:
https://my.mixtape.moe/euvbxc.png
Descripton:
1. Some custom UI with few slots for items. You put your guns and armor there and can freely get back, until "lock" button is pressed.
2. Lock button. Basically what makes this concept. Once you press it, you cant get stuff from filled slots anymore. Since, technically, this NPC dont even have your items anymore. Instead, when you pressed button, it saved IDs of items, you put inside.
3. Randomize button. Stay inact, until you press lock button. Once everything is locked, you need to press it and in slots, filled before, will appear items with same IDs, as you thrown in. But stats and everything will be generated like if you got them from trader or found somewere (in short - be different)
Hopefully it helped... If no - I can try to make it in form of comic... But, trust me, you wont wanna see it :'D
I like comics. ^_^
You've done a good job and this will help everyone grasp the plan.
http://torchmodders.com/forums/help-wanted/item-affix-randomizer-(bound-saves)/