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This is how I learnt about zones and random spawn locations.
Thanks for the tip!
The reason I want to use these zones is to put pressure on players without having to resort to forcing them to do bomb defusals or stopping executions.
I prefer this theoretically more indirect approach.
Anyway, is there a way to edit the properities of these?
Because the SpawnPoint for the operator spawns an operater once and that's it.
The SpawnPoint for "assasin" which is just junky larry, keeps respawning, but it's a relaxed variant, not an investigator and it even keeps spawning if that character isn't dead yet so if you leave it for 30 seconds and come back to it there might be 3-4 standing in the exact same pixel.
I can't find these defined in the randomizer_spawnzones.xml or any other of the files for that matter.
Edit:
My intent is to like for example spawn a ship on a dock map and have the shore entrances lead to open streets open-ended, giving the impression that the bad guys are flowing in from the surrounding area when they heard the distant gun fire.
However as I can't change what the spawner spawns, what ai behaviour/state it will have or how often/how many, in it's current state it's quite useless.