Door Kickers

Door Kickers

Platoon Workshop
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Xeonzs 7 22 Jul, 2018 @ 9:14am
How do you make zones that keep respawning enemies?
I've started creating maps for the community yesterday and made a few different kinds but haven't figured out how to make the respawning zones.
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Red Panda 17 23 Jul, 2018 @ 12:09am 
Your best bet is to open the existing game maps in the editor and examine how its done.
This is how I learnt about zones and random spawn locations.
Xeonzs 7 23 Jul, 2018 @ 5:21am 
Originally posted by Red Panda:
Your best bet is to open the existing game maps in the editor and examine how its done.
This is how I learnt about zones and random spawn locations.
Hmm yes good idea, I remember there's ne VIP escort mission in the campaign where you have to get to him on time before the macthug_checker finds him and kills him and then a m4 guy keeps coming in from the top west every time, I'll have to find out which mission that was.

Thanks for the tip!

The reason I want to use these zones is to put pressure on players without having to resort to forcing them to do bomb defusals or stopping executions.
I prefer this theoretically more indirect approach.
Xeonzs 7 23 Jul, 2018 @ 6:54am 
I found out they have to 2 respawn zones, ironically they're displayed in the gui as god touching adam's finger, like god magically revives the thugs.
Anyway, is there a way to edit the properities of these?

Because the SpawnPoint for the operator spawns an operater once and that's it.
The SpawnPoint for "assasin" which is just junky larry, keeps respawning, but it's a relaxed variant, not an investigator and it even keeps spawning if that character isn't dead yet so if you leave it for 30 seconds and come back to it there might be 3-4 standing in the exact same pixel.

I can't find these defined in the randomizer_spawnzones.xml or any other of the files for that matter.

Edit:
My intent is to like for example spawn a ship on a dock map and have the shore entrances lead to open streets open-ended, giving the impression that the bad guys are flowing in from the surrounding area when they heard the distant gun fire.

However as I can't change what the spawner spawns, what ai behaviour/state it will have or how often/how many, in it's current state it's quite useless.
Last edited by Xeonzs; 23 Jul, 2018 @ 7:18am
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