Cortex Command

Cortex Command

Endless content for every part of the game
Built for modding from the ground up, Cortex Command supports a community of talent whose quality work can be enjoyed here: actors, items, vehicles, scenes, game modes, tech factions - you name it!
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Luxley 27 Jun, 2018 @ 10:49am
Area editor?
So I'm learning the editors bit by bit but... What exactly does the "Area Editor" do? How/What can i use it for exactly? Is there any guides on how to use it?

Also if theres any guides for all the different editors?
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It allows you to add the positions on the map made in Scenes Editor. Each created area consists of determining something in the scenario and with that until you determine the game mode in which your scene is part. For example, if you create an area and select a small point and name it as 'Brain', the game will understand that there will be where the opponent's robot will be.

Many areas have soldiers' names that will be entered into the game. For example, if I want to have a Sniper in a certain position, I select the possible area that it will be and then write Sniper1 (knowing that if you have another, you must create another area with the name Sniper2 and so on). Usually the maps that use Bunker Breach mode for example use the following areas: Perimeter (to mark the entire territory of the enemy), Brain (position of the opponent's brain robbery), the name of the types of soldiers that will make their guard (Sniper1 , Sniper2, Light1, Heavy1 and so on).

Open the game maps in Area Editor and understand the process yourself.
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