Ancient Warfare 3

Ancient Warfare 3

Ancient Warfare 3 Workshop
Share your custom battles and units.
Stone Age Campaign
I was wondering if you guys would like to check out a campaign that i created, i read that some people wanted campaigns in the discussions so i thought i would make one from the earliest point in time on this game :)
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1430493535
i would love to hear some criticism about my work as i know its probably bad.
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Showing 1-5 of 5 comments
sleeper 593 5 Jul, 2018 @ 8:24pm 
Originally posted by Askindale:
I was wondering if you guys would like to check out a campaign that i created, i read that some people wanted campaigns in the discussions so i thought i would make one from the earliest point in time on this game :)
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1430493535
i would love to hear some criticism about my work as i know its probably bad.
please don't post in this forum, as it is where no one will see or comment on your discussion
Originally posted by Askindale:
I was wondering if you guys would like to check out a campaign that i created, i read that some people wanted campaigns in the discussions so i thought i would make one from the earliest point in time on this game :)
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1430493535
i would love to hear some criticism about my work as i know its probably bad.

I've glanced at your maps from time to time. They look pretty in the pictures, but I've never downloaded one... which is strange because I've downloaded and played dozens that looked awful. Time to change that. I'll give you my thoughts once I'm done going through them :)

Originally posted by General Veers:
please don't post in this forum, as it is where no one will see or comment on your discussion

Speak for yourself. At least two of us have seen this discussion! And given that like, 70% of the threads have been started by you in General Discussions, we could argue that 70% of the forum community have seen Askindale's post :D


Last edited by Desert-Mammoth; 11 Jul, 2018 @ 3:11pm
So you've probably read my comments on each map, so there's no need for me to go over old ground too much, but I'ma do it anyway.

Basically, you've done a good job with the map designs. They look pretty, and they're easy to run on even a lower end computer - which is a balance I find hard to achieve myself, so very well done here.

However, as your campaign is set in the stone age, the enemies are limited to weapons that can't really harm the player if he/she simply runs backwards and chucks weapons at the enemy. There were no ranged attackers on any of the maps, so I never had to worry about being out ranged.

Unfortunately this meant that the challenge level dropped through the floor. The maps looked pretty, and were fun to play, but they were ultimately a casual experience that didn't require a lot of brain power... not that AW3 usually requires brain power, but still.

The last map, Chapter 5, was by far my favourite. Conquest was a breath of fresh air, as it uses AW3's core strength - battles between armies - and due to its tactical nature, the over powered throwing of weapons wasn't the be all and end all, because I had to worry more about taking flags than killing enemies.

Looking back over the other maps, I would recomend making them all conquest based, but adjusting the teams so that the player's side is always out numbered. A moderately skilled player can take out a lot of bots, so having him go up against an army 3 times the size of his should be a nice counter-weight.

The story would only need to change slightly on the maps if you were to do this, I think.

But this is just all my opinion. There's a lot of good work here, I enjoyed playing through it I didn't feel like I was just going through the motions. It was also nice that you stuck to the simple weapons, especially for someone like me who doesn't really do anything but carry around an assault rifle :D

I would say that rather than make chapter 6, have a think about what could be improved in chapters 1 - 5, and re-release them. If not, then ensure that chapter 6 comes out the door fighting, with more challenge and more punch than what came before.

In any case, I'll be keeping an eye on things. Best of luck with whatever you end up doing :)
Last edited by Desert-Mammoth; 11 Jul, 2018 @ 4:02pm
Askindale 46 11 Jul, 2018 @ 4:26pm 
Originally posted by Desert-Mammoth:
So you've probably read my comments on each map, so there's no need for me to go over old ground too much, but I'ma do it anyway.

Basically, you've done a good job with the map designs. They look pretty, and they're easy to run on even a lower end computer - which is a balance I find hard to achieve myself, so very well done here.

However, as your campaign is set in the stone age, the enemies are limited to weapons that can't really harm the player if he/she simply runs backwards and chucks weapons at the enemy. There were no ranged attackers on any of the maps, so I never had to worry about being out ranged.

Unfortunately this meant that the challenge level dropped through the floor. The maps looked pretty, and were fun to play, but they were ultimately a casual experience that didn't require a lot of brain power... not that AW3 usually requires brain power, but still.

The last map, Chapter 5, was by far my favourite. Conquest was a breath of fresh air, as it uses AW3's core strength - battles between armies - and due to its tactical nature, the over powered throwing of weapons wasn't the be all and end all, because I had to worry more about taking flags than killing enemies.

Looking back over the other maps, I would recomend making them all conquest based, but adjusting the teams so that the player's side is always out numbered. A moderately skilled player can take out a lot of bots, so having him go up against an army 3 times the size of his should be a nice counter-weight.

The story would only need to change slightly on the maps if you were to do this, I think.

But this is just all my opinion. There's a lot of good work here, I enjoyed playing through it I didn't feel like I was just going through the motions. It was also nice that you stuck to the simple weapons, especially for someone like me who doesn't really do anything but carry around an assault rifle :D

I would say that rather than make chapter 6, have a think about what could be improved in chapters 1 - 5, and re-release them. If not, then ensure that chapter 6 comes out the door fighting, with more challenge and more punch than what came before.

In any case, I'll be keeping an eye on things. Best of luck with whatever you end up doing :)
I'd like to thank you alot for your deep ,constructive critisism this coming from you feels a bit like a gift as i have seen your maps and i have loved what you have created (not downloaded all of them but i'm sure i will do that eventually :) i have indeed read all of the comments on my maps individually and i feel very grateful for your ideas and suggestions towards this campaign that i have created. I will definently be taking some of your ideas into practice as they were much better than my intended ideas XD. However i wanted to keep some form of realism in this campaign so i wasn't thinking of adding ranged units such as archers however i think that could be improved by expanding the ranged units in the stone age era but i have thoroughly enjoyed every comment you have given me and i feel very happy that you stopped by :)
sleeper 593 18 Sep, 2019 @ 11:30pm 
Wow this is old.
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