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/enablecheats - Unlocks admin commands but disables achievements for that map
/stoptime - Freezes time as long as you'd like for building, exploring, etc. Use again to resume time when ready.
Another common trick experienced players use is to plan out and build (most) of your farm during the tutorial phase. The calendar only starts to progress once you deliver Rowan's package, so you can spend as many hours as you want preparing and still earn all the Steam achievements.
Came to the workshop looking for the ever-popular time mod that's usually one of the most subscribed in games like this, only to find it doesn't exist.
Which is weird, considering this game actually runs faster than Stardew Valley, which is quite the achievement.
Is there still no time mod? Am I going to have to learn how to make it myself?
I looked into building this mod myself, and I've learned some things.
The constant which defines how fast time passes - TimestepInterval - is ReadOnly. This means it cannot be changed by an "official" mod (made in a way that Staxel gracefully integrates itself).
The only way to change it would be to write a script using an external library (specifically, Harmony.NET) that redirects every single call in all of Staxel to TimestepInterval to a fake, external constant which gives a different value.
I have neither the skills nor the patience to do so, but I wanted to put the information there for anyone who has both of those things and the inclination to boot.