Divinity: Original Sin 2

Divinity: Original Sin 2

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-Snoopi- 20 Sep, 2018 @ 1:47am
Better AI for tactician mod possible?
Does anybody else feel that the enemy AI in tactician is very lackluster?

1. They don't focus fire any of my party members, but rather chose targets randomly.
When I am attacking the enemy, I usually focus entirely on one enemy with my whole party, and usually one attack type like physical damage. This is effective and I can kill enemies very quickly this way. Why does the enemy not do the same on my party, rather they chose to attack randomly or spread out their attacks over my whole party which is a much less effective method at killing them? This should be addressed, could a modder do this?

2. They don't use appropriate skills and or make meaningful moves.
-For example, I sometimes see enemy ranged attackers move a short distance from their current position and then fire their ranged weapons at my party. Why do they waste AP making silly small walks like that before their attack, it does not do anything except waste AP, they did not move to high ground or any other tactical position, it was just a literal waste of AP. They could just aswell stand where they are and use the AP to make extra attacks with their ranged weapons, they would do more DMG! This needs to be addressed!

-Enemies should use more meaningful skills like, chicken claw and teleport and battle stomp. They should teleport a party member from the player away from combat, so they have to waste AP catching back up. I do this strategy on them alot. I always use battle stomp on an enemy without physical armor to put them out for a round, same goes with chicken claw. The enemy should always do this to me aswell, but they rarely ever do anything like that.

What does everybody think?


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Showing 1-2 of 2 comments
Sombrero 9 21 Sep, 2018 @ 10:20am 
The AI is strange. I think the issue is that some parts of the AI is poorly programmed while other parts are working really well. For example they use the Teleport spell impressively well and can make some hilarious situations with it like throwing people into the sea or stuff like that.

Overall when it comes to pathing the AI is very strange as you mentionned the little steps are sometimes very wtf, in some cases I can see why they move and sometimes you may not realize but they may need to move to get in range, have the proper line of sight and so on.

Some spells have oddly enough very low priority for AI to use ocmpared to others, Battle Stomp for instance has a very low priority which is odd considering how strong the spell is overall.

When it comes to bursting down an enemy they actually do use some clever strategies for targeting. Overall they try to avoid your hardest to kill party member and tend to burst down the easiest target (undead mages tend to be bullied).

Now you have to keep in mind that most enemies in the game are built with very few skills and items in their kit so they have a limited range of actions. I made a mod to grant control to the AI of my party members and I can tell you the AI can be surprisingly clever at times (and also really stupid in other situations).

The best way to make strong AI characters right now is to give them a kit they can use properly. Overall specializing them in one role is a good way to make sure they are good at their job as they tend to have priority in healing and defense which can make them really pacifist-like if they all carry defensive and healing options.
-Snoopi- 21 Sep, 2018 @ 4:57pm 
@Sombrero

Interesting, do you think you can make a mod that gives enemies highest priority on the really powerful skills mentioned before like chicken claw, teleport and ofcourse Battle Stomp? Because they are some of the strongest skills, which help me greatly in tactician mode, yet the enemy rarely ever use thise spells! It makes me feel some what more powerful then the enemy!

I would love a mod that could even out the battlefield where the enemy uses those skills more reguraly, that would make the game hell of alot more challenging and fun for me.

I asked one of the devs why enemies don't focus fire or use those simple powerful skills and they said because they don't want the game to be too difficult for players. I was like WTF!! Why do you have several different difficulty options to chose from then!
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Date Posted: 20 Sep, 2018 @ 1:47am
Posts: 2