Banished

Banished

More stuff to build. New ways to play.
Discover and download gameplay tweaks, translations, new buildings, and more. Want to build your own mods? Read about it here.
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Red Knight 1 Jan, 2020 @ 8:43pm
Cleaning up the workshop
Hi,

Is there a way to clear out all your mods and start fresh for the new year?? I've done well with the basic game but want to be more serious with some of the beautiful mods people have built.

I'm always up for recommendations, but I seem to be seeing red a lot more these days. Had my first crash in a long time.

See so many great cities I want to build my own now that I understand the game. So how does one restart?
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Lumpus 18 Sep, 2020 @ 4:23pm 
Seconded... my game became unplayable with CTD's and I had to uninstall Banished and remove all mods, before reinstalling and slowly readding newer-only mods. Still lots and lots of red (I'm pointing at you CC1.76) but it least it's playable again
Vrayna 19 Sep, 2020 @ 3:01am 
Filter the workshop stuff based on publication date. Everything published before mid-2017 was made with the previous version of the modkit, for the previous version of Banished and might have issues.

"Red" warnings are not a sign that things will not work, they're a warning that the red mods are touching the same files. When mods are made to work together, it's a normal thing. You just need to remember that the mod above others will overwrite what's under it in the modlist, so you need to think about load order.
For example, CC and a mod made to tune CC differently will always turn red because the tuning mod will alter stuff already touched by CC. It's meant to do that, but you need to pay attention to the load order: to be able to tune CC, it has to be loaded above it.

Rule of thumb would be that small stand-alone mods should be low in the order, Big Mods whould be at the top, with only specific mods meant to tune them loaded above.


About the crashing:
The most common crash when using mods is the "Crash when quitting the town". It's not due to specific mod, but by the fact the game doesn't handle changes to the modlist correctly. The more mods, or the bigger, the higher the chances you'll run into that annoying bug. Modders can't do anything about it, but thankfully there's a rather simple "fix" to avoid those crashes.

Whenever you make a change to your modlist from the main menu, after you confirm the changes to exit the mod menu, the game will reload itself to load the mods. Once that automatic reload is done, you should always exit the game entirely and relaunch it before you start your new town.
That manual exit and restart extra step is the only way to force the game to correctly commit the modlist changes to memory, and it will prevent the crashes when trying to quit. It's a reflex to get. An annoying extra step, but it will spare you infuriating crashes when you're trying to choose The Prefect Map for your new town.
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