Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
- Character models. Hands, Heads, body, etc...
And more quantity.
But maybe they can start with just better hands and maybe some updated helmet models.
I would really want the ability to first choose a head, then haircut and then facial hair. This would make it easier to match pictures with how the avatar looks. Also, the bodies (and definitely the large phenotype, which is less used, for good reason.
when you are working on the painting, you do not start with details, only the whole composition, same you should do when you work on graphic content for game, starting with the most frequently used tilable textures, then environment meshes, characters, and finally, weapons.
Time remaining on buffs/debuffs
Fix for mobs gettting easely distracted/open for easy attack
A better ingame explanation of various mechanics, like AC, To hit modifiers etc.
Using healiing pack/scrolls/magic items does not count as an action so does not trigger a chance attack by the enemy.
A NWN 3 or NWN remade, not only enhanced, with modern GFX.