ENDLESS™ Space 2

ENDLESS™ Space 2

Explore the secrets of the Endless Universe
Discover the world of modding in Endless Space 2. Download an asset from this workshop (map, gameplay addition, etc.)
Dreacon 24 Jan, 2019 @ 5:57pm
Penumbra Seems to Have Broken Tons of Mods
So I am currently running through and loading my various mods one at a time to test them out and so far only two of them have worked with this update.

Looks like they changed so much of the game with this update that it is probably going to cause a ton of the mod authors to have to do some serious work to bring their mods up to being compatible with this new update.

Just wondering if other have been experiencing this same issue.....
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Showing 1-15 of 23 comments
Mirror 25 Jan, 2019 @ 8:25am 
I talked to some modders prior to the expansion release and they said they were all waiting on the expansion to update their mods. Everyone knew most of the mods were going to break. We now have to wait for modders to update their mods. May take some time.
Dreacon 25 Jan, 2019 @ 9:26am 
Ya I figured it would take some time.

This post is just a heads up to people and an attempt to stop the inevitable "angry" posts that are probably still sure to come.

I have posted on the workshop pages for each mod that I have that are not working and have gotten a response from a few and even a few have updated already.
Timmeh 30 27 Jan, 2019 @ 4:32am 
Most of the mods I launch will freeze up during game creation on the first try, but work fine after that.
Last edited by Timmeh; 27 Jan, 2019 @ 4:32am
Mirror 27 Jan, 2019 @ 9:51am 
Originally posted by Timmeh:
Most of the mods I launch will freeze up during game creation on the first try, but work fine after that.

I kind of only want 2 of your mods and you updated one already. Just waiting on: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1234065969
Timmeh 30 27 Jan, 2019 @ 9:39pm 
Originally posted by Cinder:
Originally posted by Timmeh:
Most of the mods I launch will freeze up during game creation on the first try, but work fine after that.

I kind of only want 2 of your mods and you updated one already. Just waiting on: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1234065969

That mod still works fine on my end, but I've reuploaded it now.

I think most of the mods that stopped working can be "fixed" by re-downloading.

I suggest you try manually deleting your workshop downloads of mods that havn't been updated and see if they work again after that.

They can be found under:
...\SteamLibrary\steamapps\workshop\content\392110\
then the number of the mod that you see in the Steam workshop page URL.
Last edited by Timmeh; 27 Jan, 2019 @ 9:41pm
Mirror 30 Jan, 2019 @ 9:47am 
Originally posted by Timmeh:
Originally posted by Cinder:

I kind of only want 2 of your mods and you updated one already. Just waiting on: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1234065969

That mod still works fine on my end, but I've reuploaded it now.

I think most of the mods that stopped working can be "fixed" by re-downloading.

I suggest you try manually deleting your workshop downloads of mods that havn't been updated and see if they work again after that.

They can be found under:
...\SteamLibrary\steamapps\workshop\content\392110\
then the number of the mod that you see in the Steam workshop page URL.
Thank for all the updates, youre the best modder. Why? because you get sh*t done. all my others mods are broken except yours.
Last edited by Mirror; 30 Jan, 2019 @ 9:47am
Timmeh 30 30 Jan, 2019 @ 10:36am 
Originally posted by Cinder:
Thank for all the updates, youre the best modder. Why? because you get sh*t done. all my others mods are broken except yours.

Thanks :)

I'm lucky I've got a few days off to get all my mods in order just after the DLC released.

I'm working on some new stuff too.
Got some bigger mods planned that will really add new dimensions to this game.
Mirror 30 Jan, 2019 @ 11:40am 
Originally posted by Timmeh:
Originally posted by Cinder:
Thank for all the updates, youre the best modder. Why? because you get sh*t done. all my others mods are broken except yours.

Thanks :)

I'm lucky I've got a few days off to get all my mods in order just after the DLC released.

I'm working on some new stuff too.
Got some bigger mods planned that will really add new dimensions to this game.
Would you be willing to do mods for the custom faction screen? like better traits and bonuses with more streamlined fidsi. I enjoy your mods and would like more diversity/options. Oh have you thought about making your own planet/system/node. you know kind of like adding a little signature in game. For example a node that has your name and gives specific bonuses based on what you like. Would be cool to run into something like Timmeh the black hole.

Edit: that way I can scream "TIMMEH!!!!! TIMMEHHH!!!!!" south park ref.
Last edited by Mirror; 30 Jan, 2019 @ 11:44am
Timmeh 30 30 Jan, 2019 @ 12:25pm 
Originally posted by Cinder:
Would you be willing to do mods for the custom faction screen? like better traits and bonuses with more streamlined fidsi. I enjoy your mods and would like more diversity/options. Oh have you thought about making your own planet/system/node. you know kind of like adding a little signature in game. For example a node that has your name and gives specific bonuses based on what you like. Would be cool to run into something like Timmeh the black hole.

Edit: that way I can scream "TIMMEH!!!!! TIMMEHHH!!!!!" south park ref.

Hahaha... :)
I hadn't thought about that.

I'm more interested in adding new mechanics to the game.
I'm almost done with an expansion for Deep Space Mining.

After that I'll take a break from modding for a while, but I've got some ideas to revamp the economy and the tech tree, and making all system improvements more unique and powerful.

That's gonna take some time though.
Mirror 30 Jan, 2019 @ 12:56pm 
Originally posted by Timmeh:
Originally posted by Cinder:
Would you be willing to do mods for the custom faction screen? like better traits and bonuses with more streamlined fidsi. I enjoy your mods and would like more diversity/options. Oh have you thought about making your own planet/system/node. you know kind of like adding a little signature in game. For example a node that has your name and gives specific bonuses based on what you like. Would be cool to run into something like Timmeh the black hole.

Edit: that way I can scream "TIMMEH!!!!! TIMMEHHH!!!!!" south park ref.

Hahaha... :)
I hadn't thought about that.

I'm more interested in adding new mechanics to the game.
I'm almost done with an expansion for Deep Space Mining.

After that I'll take a break from modding for a while, but I've got some ideas to revamp the economy and the tech tree, and making all system improvements more unique and powerful.

That's gonna take some time though.
I will be watching your mods eagerly. :steamhappy:
Mirror 30 Jan, 2019 @ 5:37pm 
@Timmeh

would you ever consider making a mod that reinvents the hero skill tree? i think heroes should focus on one thing. So a seeker should only have mobility, vision, and probes...things that help exploration and so on. Just curious, since you are my favorite modder rite now :P
Last edited by Mirror; 30 Jan, 2019 @ 5:38pm
Timmeh 30 30 Jan, 2019 @ 8:42pm 
Originally posted by Cinder:
@Timmeh

would you ever consider making a mod that reinvents the hero skill tree? i think heroes should focus on one thing. So a seeker should only have mobility, vision, and probes...things that help exploration and so on. Just curious, since you are my favorite modder rite now :P

Good Idea.

The hero skill tree could do with a remake.
Many of the skills seem like out-of place filler material.
I'd like to see the branches more streamlined to Governor, Fleet Command and Hero ship buff specializations.

That's very low priority for me right now, but I'll keep it in mind.
Mirror 31 Jan, 2019 @ 6:52am 
Originally posted by Timmeh:
Originally posted by Cinder:
@Timmeh

would you ever consider making a mod that reinvents the hero skill tree? i think heroes should focus on one thing. So a seeker should only have mobility, vision, and probes...things that help exploration and so on. Just curious, since you are my favorite modder rite now :P

Good Idea.

The hero skill tree could do with a remake.
Many of the skills seem like out-of place filler material.
I'd like to see the branches more streamlined to Governor, Fleet Command and Hero ship buff specializations.

That's very low priority for me right now, but I'll keep it in mind.
As long as you are interested, I am happy. Also thanks for responding back, makes me so happy to actually have a conversation. Any teaser on what you are working on? I am dying to know what next mod you will put out.
Timmeh 30 1 Feb, 2019 @ 6:39am 
I'm not much one for spoilers.

Here's the full release:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1641490632
Mirror 1 Feb, 2019 @ 8:14am 
Originally posted by Timmeh:
I'm not much one for spoilers.

Here's the full release:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1641490632
Nice! Now another! lol :P

PS: Would you be interested in the idea of making a mod that removes the movement cost of expeditions? I never liked that part of the game. Bad enough it takes millions of turns to get to a system. I once had a mod that did this but it broke and it hasnt been updated since 2017.

PSS: What do you need or use to mod? I wonder if I could do some of these mods myself. I have never made a mod so no harm in trying.
Last edited by Mirror; 1 Feb, 2019 @ 9:49am
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