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Gvarados 1 27 Nov, 2019 @ 2:58pm
Add Triplanar Mapping material parameter
Source1 has triplanar (or something similar) in the form of $seamless_scale
https://developer.valvesoftware.com/wiki/$seamless_scale

I can't find anything similar in source2/steamvr.
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Rectus 13 28 Nov, 2019 @ 2:01am 
It's not exactly the same thing, but the Source 2 Hammer has some new texture alignement features.

The align to grid option in face select mode will align the texture to the current workplane. It doesn't seem to respect displacements though, so you may need to bake the displacement if it's significantly different from the undisplaced mesh.
The texture projection tool also does this, but lets you adjust the projection settings.

The fast texture tool in face select mode lets you do a planar unwrap of the selected faces.

The is also the Egde Peel tool in the edge selection mode, it seems to be designed for the same purpose $seamless_scale was added in the first place.
https://developer.valvesoftware.com/wiki/Dota_2_Workshop_Tools/Level_Design/Basic_Construction/Mesh_Texturing#UV_Peel
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