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Yeah that's the path I've taken but it's very fake looking
Another quick question for you, my "brushes" (Habit) have a red outline around them when I modify them, what does this mean?
Note that you don't have lightmapping, so baked lighting is mostly limited to vertex lighting and cubemaps. It's possible to get fairly good looking lighting though, but it's hard to say without seeing what you are trying to accomplish.
The red lines seem to indiacate invalid faces. I've only seen that happen if you have a quad with an extreme saddle point, like this one I twisted almost 180 degrees on the vertical axis. It doesn't seem to happen with triangle faces though.
https://i.imgur.com/Zb5DOCT.png
As for the red lines, it's a wall that I have used bevel and extrude to shape out some detail, here's a copy of the wall if you want to take a look, it'd be cool to learn what I've done wrong
https://dl.dropboxusercontent.com/s/28ibap2ibcuttck/example.vmap
Thanks a lot for all the info you've shared on this, really appreciate it
The lines on the corner bevels are caused by the bevel being too large and flipping the vertices. It doesn't clamp the bevel distance so you need to be careful about overshooting. The bevel distance is set by the grid size.