Climbey
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Custom shapes?
As an addition to custom levels, user-created custom shapes (In addition to the Cube, pipe, ect..). I could see it being trivial to apply the texture/logic of grabbable, metal, bouncy, icy, and glass to a custom mesh.

...Though you'd have to have a check/error message for if the custom shape is a enclosed hull. And I hear unity's collision check doesn't play well with non-convex hulls? So there'd have to be a check for that too? But the vertices of a mesh should be a json-able list that you could throw right in your already existing save file format?
Laatst bewerkt door Chris P; 20 nov 2018 om 19:17
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ShadowBrain  [ontwikkelaar] 11 21 nov 2018 om 1:05 
It's not happening dude, I've looked into it and it's way too open for abuse, as well as the collision on these meshes being way off in all cases because of needing to be convexed.

It would also increase the load times on levels incredibly.

Gonna say it's better for everyone to re-create the mesh you want with existing shapes.
Ah, kk. Sads, but understood.
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