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And very important, you also need to give each location in your map pack a group (A, B, C,...). A means starting locations, B and C are unlocked after visiting a few locations (you can see this in Groups below Entries, they are the same for each default map pack). Conversely, Z group is used in dlc and can't be unlocked by normal means, but by triggering an event (e.g. investigating in ep2).
Edt: If you are making your own scenario, you can link that scenario to a specific map pack instead of changing the ComplicationTier. That's one of new options under Scenarios config -- Scenarios.
Maybe it has to do with the event triggers (UnlockLocationOnEvent) in WS2_Story timeline making the locations permanently unlocked.
You can use it to trigger an event, remove a character/make him sick/tired/etc . Check the WS_Story timelines to see how it's used. You can use this to remove Amelia from the dlc shelter, but only if you add the MemoryHole to all scenarios (only DwellerTag and EventIDs are needed).
Edit: Afaik, you cannot change a location mid-game. Sad, I know...
Good one, will look into that, thanks!!