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https://developer.valvesoftware.com/wiki/$basetexture
Is it on a model, particle effect, brush entity?
If you have issues with a repeating or tiled texture check Clamp S and Calmp T in VTFEdit.
Set the value now even lower, which might help.
Thanks for the read, did increase the scale like in the example to 2 1 first - did work.
Tried to up it to 2 2 or 4 4 which didn't seem to work.
Seems to work after restarting server and client (mat_reloadallmaterials didn't do it).
It is a sprite which gets created as env_sprite with sourcemod.
Thanks will try.
Thanks for the help, I'll playaround a bit more.
Will add some glow textures to it (for dark areas in the map), I hope this does work with sprites, but why not :-)
Looks like this now:
https://steamuserimages-a.akamaihd.net/ugc/946216030050469652/E5B66A246A31C16DE91D4CB7D34602CCBC6E9864/
It's guaranteed to work with UnlitGeneric
So that is the current state:
https://steamuserimages-a.akamaihd.net/ugc/946216030053421216/E8B8D32A506F31D9212F49E94590D46ADA152F76/
Changed the black color to a blue one and added an alpha channel.
The .vmt looks like this atm:
Took this .vmt as a example file
Do you know why one of the sprites gets a blurry-glow around the text but the other not?
Now I have read about some commands which might conflict with each other, but I'm not sure if that is the problem.
#Edit
Just tried it with: