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Player made maps and mods for the physics-based RTS Forts!
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Dimentions of Projectile/Sprite
I am currently working on a mod, unfortunately if found a problem.
I have created an animated sprite for my projectile, if i set the sprite for the projectile directly with:
ProjectileSprite = "mysprite" "/weapons/projectile_list.lua"
the projectile is quite big but if i set it with the structure:
Projectile = { Root = { Name = "Root", Angle = -90, Sprite = "mysprite", Pivot = { 0, 0}, } }, "/weapons/projectile_list.lua"
the projectile suddenlty becomes smaller.
Are there any attributes to control the sprite dimension?
(also, i'm using the Projectile structure instead of the simple sprite assign because i need to rotate the animation)
Last edited by creeloper27; 29 Dec, 2018 @ 3:27pm