Galactic Civilizations III

Galactic Civilizations III

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Modding XMLs
Hi Workshop :)

I've recently starting dabbling in XML modding for the game, mostly changing ship Hull Cap values to make ships (especially huge ships) able to hold more stuff.

However I was also wondering if there is a way to mod an XML to reduce the amount of logistics a ship or hull type requires, or even add logistic points to a faction to offset this.

Any help or guidance would be much appreciated! :)
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Showing 1-2 of 2 comments
Horemvore 1 15 Feb, 2019 @ 10:42am 
Logistics cost is in the same file you have been editing.
ARK Redeemer 15 Feb, 2019 @ 10:06pm 
Thank you! :)
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Showing 1-2 of 2 comments
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