Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

Experience Worlds Beyond Earth
Game modifications, scenarios, interface, and so much more. Explore the modding world of Beyond Earth, and when you're ready, download the SDK to create and upload your own.
darrenzieger 11 Feb, 2020 @ 12:50pm
A Complete Guide to Modding Beyond Earth? Anyone?
I'm very interested in modding, but I feel like I'm not going to be able to do anything fancier than increasing the speed of Explorer units without some kind of guide - a list of all of the properties that can be changed, with a brief explanation of their effects. That and a few basic techniques should be enough to get me started.

Creating new graphics is a whole other matter, but I've got over 20 years' experience with Photoshop and a basic grounding in a bunch of other design software, so if I can figure out my way around Modbuddy -- which doesn't seem too well documented, but I haven't really taken a deep dive into it yet -- that aspect shouldn't be too difficult.

I guess what I'm saying is I don't need a tutorial...

I need a resource.

A reference document.

Maybe a cheat sheet.

Otherwise, the whole thing is like a Haystack _made_ of needles. The one you're trying to find is in there, but is it really worth blood loss?

OK, not a great analogy.
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Ryika 42 12 Feb, 2020 @ 1:17am 
No, there is no proper documentation. The Civ 5 Modding Wiki is probably the closest thing you'll find, as things work very similar in Civ 5 and Beyond Earth:
http://modiki.civfanatics.com/index.php?title=Main_Page

For all the properties that can be changed, the game files are your "guide", because anything you find there, can be changed, and anything that's not there, is likely hardcoded and cannot be changed.

For simple tweaks, that's mostly the stuff in:
Sid Meier's Civilization Beyond Earth\assets\Gameplay\XML

...or in the dlc-folder if you're working with Rising Tide.

You pretty much have to get familiar with those files, because it's the "library" of basic stuff you can do. That'll take a while, but most things should be rather easy to figure out. Aside from maybe some of the GlobalDefines.

If you want to go further than that, you pretty much have to learn the Scripting Language Lua, and then get familiar with the limited version that's available in Beyond Earth.

Those files can be found in:
Sid Meier's Civilization Beyond Earth\assets\Gameplay\Lua

...for advanced stuff like editing models, and anything else that's more "out there", you'll probably need to look on places like Civfanatics.com - they have a great library of guides, mostly for Civ 5, but things largely work the same for Beyon Earth. Or you try to reverse-engineer mods other people have made.
Last edited by Ryika; 12 Feb, 2020 @ 1:19am
darrenzieger 13 Feb, 2020 @ 8:11am 
Thanks. I figured this was the case generally, but those details are useful. Good advice.
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