Enderal: Forgotten Stories

Enderal: Forgotten Stories

Enderal Workshop
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Bella 20 Dec, 2019 @ 6:11am
Detect Dead Mod ..... PLEASE
I have read that the Detect Dead For Enderal mod on Nexus https://www.nexusmods.com/enderal/mods/67
can cause issues. I have it installed but can’t find/buy the Spelltome anyway so may as well uninstall it.
I have mega problems finding corpses in long grass (poor eyesight) and would be so grateful if some clever soul could make a workshop version of Detect Dead.
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Showing 1-7 of 7 comments
Just Chill 8 14 Jan, 2020 @ 8:11am 
Thanks for pointing that mod out.
I recently failed to find a corpse in the big grass either. XD

Might have a look into it. :)
Bella 16 Jan, 2020 @ 3:12am 
Cool :)
Just Chill 8 16 Jan, 2020 @ 12:12pm 
I am currently working on a safe fast travel mod, so it gonna take me a while. ;)
Bella 16 Jan, 2020 @ 12:47pm 
No worries :)
Just Chill 8 17 Jan, 2020 @ 1:46am 
Hey, I started to look into this one and I am astonished that it actually worked before.

As the mod surely has the "Detect Dead" spell, but the effect of the spell is pointing onto a Magic Effect that doesn't exist.

Seems Enderal didn't took over the Magic Effect for "Detect Dead" from Skyrim at all.

So the spell has 4 entries which appear as "<Error could not resolved>" as the IDs are pointing into Nirvana.
I am unsure if I can fix that, but I will have a more detailed look into it after work.
Bella 17 Jan, 2020 @ 7:10am 
@JustChill You are a star for even trying :)
Just Chill 8 17 Jan, 2020 @ 8:59pm 
I hope this works as we suspect. :/
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1971792417
Anyways, be also aware that this mod adds a one-time quest script which places the book in some merchant pockets (as AddItem doesn't work well on respawning containers) and Leveled Items.
Scriptname _00E_DD_SpellBookPlacementSCR extends Quest Event OnInit() GotoState("InitStart") EndEvent State InitStart Event OnBeginState() Utility.Wait(1.0) SpellBooksLootAref.AddForm(SpellBookDetectDeadBASE, 1, 1) TraderSpellBooksLevelAref.AddForm(SpellBookDetectDeadBASE, 1, 1) NpcTarhutieREF.AddItem(SpellBookDetectDeadBASE, 1, true) NpcTuriousREF.AddItem(SpellBookDetectDeadBASE, 1, true) GotoState("") EndEvent EndState LeveledItem Property SpellBooksLootAref Auto LeveledItem Property TraderSpellBooksLevelAref Auto actor Property NpcTarhutieREF Auto actor Property NpcTuriousREF Auto Book Property SpellBookDetectDeadBASE Auto
Additionally, there is ONE reference of the spell book in the world space.


I know scripts aren't that good for the Creation Engine and how it handles mods, but as I got trained on Gamebryo I like to use them.
So far I hope a one-time script should be as stable as possible.
Last edited by Just Chill; 17 Jan, 2020 @ 9:02pm
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