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And I hate it. XD
Similar as in New Vegas, it takes ages to populate walkable ground with triangles to tell the NPCs it's save to walk there.
Sometimes they don't even react. -.-
https://www.youtube.com/watch?v=EK2uMY9wKBc
Even though that seems to work, I still have to do these nasty Nav Meshes. XD
Even though I did the Nav Meshes, the characters still behave a bit weird.
However, the new soul trap system and of course the new refillable soul trap are added.
Including the boss fight, which I finally was able to create as good as possible in the way I wanted it.
Yet it's currently not balanced, so that's just an as-is release.