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clear explanation:
mods have no control over the upgrade screen, so one would have to create a very big blocks.lua, faction.lua, and region.lua file containing the blocks from the mods in the steam workshop. which is a daunting task as a lot of old mods especially either don't work or have identical faction/block IDs to other mods. you'd have to sort through... the entire reassembly workshop, and correct most errors to create a mod functional in level to reassembler.
basically impossible.