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Also what's the end goal? To disable all edge fading, or to make sure tiles with Hard edge are not invaded by nearby soft tiles?
/disclaimer: I don't know what I'm doing.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2005782620
Will look more into it tomorrow.
On other hand, flagstone looks better when borders are covered.
Could do something like "if edge is not hard, then bump precedence down by 400", once I figure how to apply patches with Harmony. Or change it manually in defs, but that won't affect terrain from other mods.
On a second thought, if I do it in defs, then it won't affect CPU load with checking extra condition.