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I'm not really much of a map author, but I know all the tools in the editor, so I'll say what I can:
1. The best thing I'd say for variation is to use a lot of different building types. Adding variations in their sizes/placements/rotation relative to the track goes a long way towards making the level feel varied
2. Like Cali said, I'd also recommend scheme B. In my opinion it's a lot easier to use than scheme A because having the mouse move the camera allows for better movements
3. A lot of those doors are custom objects. There is no scripting in the editor, but you can custom make an object and add animations to make it look like a door. Opening those levels in the editor to look at them is a good way to get a feel for how they work
4. It depends a lot on the creator. I personally spend large amounts of time on custom objects and try to use as few stock objects as possible. Getting better at making them usually comes with time though
Edit: The level editor doesn't really have a lot of stock objects to work with, so for a lot of workshop levels like anything Sonic/Acceleracers/Fzero themed they create their own objects out of Golden Simples
As for Discord, I'll see about joining it once I've experimented some and can ask more precise questions.