Torchlight II

Torchlight II

Your Torchlight II Transmutation Station
Here you can find mods that allow nearly unlimited customization of Torchlight II. Use the GUTS Editor to change almost any aspect of the game and share your creations with the community. Click here to learn more.
Lrv 7 Nov, 2018 @ 2:44am
(Solved) How to edit Vanilla Enginner Class on Guts?
-----> EDIT: http://torchmodders.com/forums/modding-questions/help-editing-vanilla-class-(adding-taking-out-other-vanilla-skills)/msg10337/#msg10337 !!!



Hey!

I want to Create a custom Enginer using only the 4 Vanilla Clases
Just puting in and out skills => here is the list:

(I used the mod Classy Classes for testing the skills, but I don't want to play with all tabs open (i don't trust myself x'D) dosn't feel right, but for testing is really cool)




#1 From Embermage-----------------------------------------------------------------------------------------

Inferno Skills:

- Elemental attunement
- Fire Brand

Frost skills:

- Frost phase
- Staff Mastery (I play with synerg mod, so that skill dosn't require staffs anymore)
- Frozen Fate
- Ice Brand

Storm skills:

- LightingStorm
- Lighting Brand

#2 From Berserker---------------------------------------------------------------------------------------------

Hunter skills:

- Blood Hunger

Tundra Skills:

- Permafrost
- Cold Steel Mastery
- Shatter Storm
- Rage Retaliation

Shadow Skills:

- Shred Armor
- Red Wolf

#3 From Outlander--------------------------------------------------------------------------------------------

Lore skills:

- Poison burst

Sigil skills:

- Master of the elements

#4 From engineer---------------------------------------------------------------------------------------------

Blitz skills:

- Supercharge
- Coup de Grace

Construction skills:

- Bulwark
- Fire and Spark
- Charge Domination

Aegis skills:

- Shield bash
- Overload
- Dynamo Field
- Tremor
- Sword and Board
- Aegis of Fate
- Charge Reconstitution

That list is 29/30 skills, there is one more left

The current list is the skills i'm considering to add as the last one, pls comment what do you think, your ideas!


Fire bash from engineer? (Dunno why, I think shield bash is enough)

Forcefield from engineer?
A core skill on my vanilla Enginer build, but in this current build could be too much OP plus having the high movility of frost phase (from embermage) prob is overkill? why getting huge shields if you can just TP away,

Stormclaw from berserker?
has Synergy with the rest of the build, but I hate having to use "x time" buffs,

Shoking orb from embermage?
again, has Synergy with the skills, but maybe it's overpowered, plus even being 1.6 minute duration, still don't like using buffs

Hailstorm from embermage?
Prob one of my favorite skills on the game, i played a lot on vanilla with frost mage, but this enginer build has already 3-5 aoe skills, and this one at max lvl with 1 sec cd its better than two of them, seems that it will kill those, and be too op, so I don't think it's a good idea


The plan is playing on Elite, with a 1hand weapon+shield aoe-mage/tank engineer
Seems extremely overpowered, but i'm playing with SynergyMOD and i want to create it first,
and then start testing what is op, what not, to add or take things out


I don't plan on Editing any skill, only picking vanilla skills, and puting them there on this "class" leaving it the easiest posible, since I have no clue using GUTS

Last edited by Lrv; 23 Nov, 2018 @ 2:04am
< >
Showing 1-2 of 2 comments
doudley 50 21 Nov, 2018 @ 8:09pm 
Continued at Torchmodders Forums[torchmodders.com]
Lrv 23 Nov, 2018 @ 2:05am 
Thanks @doudley, forgot to edit this one
< >
Showing 1-2 of 2 comments
Per page: 1530 50