Dawn of Man

Dawn of Man

Scenarios and Translations
In the Dawn of Man workshop you will find additional scenarios and translations for the game.
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rhoshaw31 26 Mar, 2019 @ 10:27pm
Love to See the following Improvements to Dawn Of Man
There are many tweaks and other ideas that would be great to see but IMHO the following things are essential. For all I know they are already being worked on now...Hopefully.

1. Storage Concerns

a. Storage Capacity is way too low. Need more Slots and higher capacity per slot.
For example: Rock, Wood and Haystacks should have at least 6 slots each able to
hold 50 or even 100 so that one pile or haystack could hold total of 300-600 units. Any
combination of slots and higher capacity per slot resulting in the Pile or Stack able to
hold much more stuff is the Idea.
b. Same principle with Warehouse and Granary. Slots should have have higher capacity
and maybe more slots also. Currently a Warehouse has 24 slots but if they could hold
50 units per slot instead of just 10 a Warehouse could store 1200 units Total. A Very
Good Thing!
C. The Warehouse should have the ability to switch off or select which items can be stored
in it, like the Granary.

2. Walls and Towers are too Weak.

For Example: Wooden Walls and Basic Towers should be 3-5 times stronger,
Stone walls and Reinforced Towers should be 7-10 times stronger. I have more ideas on
the Defense / Battle aspects of the Game, but that's for another post. I do not think this
game should be about warfare but will probably inevitably move in that direction especially
through Mods, or Multiplayer etc. and I'm sure that the community has interest in it and
Ideas about it.

3. Ability to Equip People with weapons/tools that you select for them.

a. They should have 4 permanent slots for weapons or tools and 3-4 slots that are used by
AI to place items temporarily like stuff they pick up or tools for work assignments etc.
b. Once you place an item in a permanent slot it stays there until you remove it or it
breaks.When an item like a tool breaks it is discarded and the slot opens up.
c. The 4 permanent slots stay equipped with what you put there, but the AI is free to place
items as necessary.
d. It should be easy to click on an item in a filled permanent slot and drop it, place it in
storage or delete it and then select from Storage or Ground and place another item in
the empty slot. So, you can equip and re-equip your people how ever you want to.

4. Yield for Straw should be much greater. If it sound silly its not IMHO. It seems
impossible to have enough straw. It is so important for Building, and maintenance of
buildings and for Feeding your animals that I think it is vital. When you harvest a field the
amount of straw you get should be at least 5-10 times as much. Even with large amounts
of grain planted it only produces a pitifully low amount of straw.

OK, I know this has been wordy, but this is the most excited about a new game that I have
been in a long while and want to see it get even better.

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Showing 1-1 of 1 comments
nSpirit74 8 Apr, 2019 @ 5:04pm 
Good game, please add\fix some more:
1. if inventory is full and npc wanted to drink from a well - water jar will always substitute belongings. So your hard taking steal will be missing
2. some prompt after finishing all milestones, like "end" or "free to play"
3. more cross links in "civilopedia". what is beer? oh, i need wheat, what is wheat?...etc
4. better stats and score tables. with possible links. for example, how many total working adults, where are they. what is my count of real produced goods, not ingridiens (per year). am i rising?
5. more gui + windows with more info: number of freezing people (with clickable number and centering on freezing npc). (starving\un clothed etc)
6. better donkey\horse position control - they should not targeting stones pile. Let them travel back to foodcort-home
7. npc can run with a log or a stone! but crawling if not running - this is unnatural
8. river can be used like a transport. can we build a raft? a boat?
9. more disasters - it is too easy.
10. if i sell - do i realy selling almost broken goods first?
11. need a console text promt - died,born, drawn, eaten, lighting hit, cliff fall, frosen, 67 meat vanished
12. adjustable sound alert - BOOM - not enough food - it is too loud. and adjustable all popups - tired of hitting right click mouse to hide (i know that, but cant do that right now - the winter is comming :))
13. i want to set walls and towers but dont want to build them right now, how can i do that. why towers have top priority? please, give a down arrow button on buildings
14. donkey vs horse? i dont know why i should capture and feeding donkey? horse +5% better with the same feeding rate
15. some traps for barbarians or animals - a building in craft menu that can capture or damage
16. we have a merchant, maybe some more specific traders will be better. like only beer vendor or weapon. in a random encounter. otherwise it is so easy to buy iron and tools and sell useless bones with food

anyway the game is worth buying and playing - thank you
(sorry for english :))
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