Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
OR start removing a mod one by one till it works again and you will find your problem.
Also, I've begun the slow, tedious process of de-selecting mods and making test factions over and over. So far I know it's not Glass Cannons, Assault Suttles, Rebalance Reborn, Arkon Colonization Abilities, Root Faster 50, Seedlings, Planet Size Improvements, or Lava Reform. I still have the same problem every time I try to play the game, even with those all deactivated. It's still a mystery to me, although now it's a more boring mystery.
The idea at the time was to see if non-faction populations could grow on my worlds even with the problem hobbling my mainline population growth. Turns out that neither can grow.
I've also learned that the problem affects every AI faction on the map, including the pirates, and that Riftborn can still build their population without incident, although their food production is still taken away by that "food conversion" issue.
I would need a list of every mod you have and then I would have to go through each and everyone of them to recreate your problem or something.
Which is why I asked you to cancel them one by one till you dont have the problem anymore so we can pin point the mod and find the conflict. Not a crystal ball...have to help the problem if you want to solve it.
Here's the complete list of every mod I've got that hasn't been ruled out as culprit - Kaizen Workflows, More Traits, More Population Bonuses, Terraform Away, Endless Traits, Ship Role Icons, Expanded Population Traits - WIP, Extra Home Planet Options, More Loot, New Governments And Laws, Deep Space Mining, Better Expeditions, Bunker Busters, Endless Moons 2.5, Balanced Automation Policy, Kaizen Rejuvenation, Galaxy Generation Bigger Systems, Endless Extraction, More Star Names, Andriod Fabrication, Improved Planetary Improvements
Just looking over your mods though there isnt a specific one that sticks out as a culprit as I have used all or most of these and never ran into your problem.
I like to remake some of my custom factions from older strategy games in ES2, which can't be done in the first place without at least two of those custom faction mods. There's still no mod for an anarchy government type, unfortunately, but I digress. I also like to treat custom faction designing as a writing exercise, which I enjoy as a hobby.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1232304830&searchtext=kaizen