Men of War: Assault Squad 2

Men of War: Assault Squad 2

Men of War: Assault Squad 2 - Workshop
The place to find custom maps, missions and mods for your favourite Men of War game! Want to contribute? Check the mainfolder of the game for all modding tools, such as map editor and plug-ins.
Arctic 1 Feb, 2019 @ 7:42am
Remove time limit in multiplayer
We are a couple of guys looking to remove our time limit on combat matches, because we play some RP matches from time to time.

We are in need of a mod, that can remove the battle time limit or even just extend it further, current max. is 120 minutes, which we find is insufficient.

I have been browsing the workshop as well as looking around on google, but I haven't found anything.

Does anyone know of a mod, new or old, which has this feature?
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Showing 1-10 of 10 comments
CalvinJZ 9 Feb, 2019 @ 5:17am 
I've been looking for the same thing, however i've basically searched through all the files with no succes, the only file saying something about gameDuration is in resource/set/multiplayer/game/combat or something close to that. Changing the value there or even removing it has no effect (i may not have done every possible combination so maybe you will have more luck doing that).

But i do know, as a matter of fact, that it's possible. The orginal MoW had a max game duration of 90min while MoWas2 has a max one of 120m, it's either embedded somewhere deep in the files or just not accesible through what you get as a modder (and so it's a thing in the engine itself)

My only proposal now is that we both try to get in contact with one of the devs and ask it. Who knows....
Arctic 22 Feb, 2019 @ 9:50pm 
I'm not sure I know how to dig deeper than you did there, but yeah, I looked at the time limit in all the MoW games back to MOW1 and reached the same conclusion. Maybe there are tools online somewhere for deeper digging. I'll keep you posted if I work out anything.
zzzergling 3 Apr, 2020 @ 6:37am 
So did you you guys end up getting it to work at all?
CalvinJZ 22 May, 2020 @ 4:12pm 
nope... i believe it's just hardcoded. Hopefully the next games will follow the CtA route, which does feature unlimited time (as long as you don't cap).

So i suppose it's just a matter of waiting.
Arctic 3 Jun, 2020 @ 3:05pm 
Well, skirmish is open ended so there might be a clue somewhere.
CalvinJZ 3 Jun, 2020 @ 3:35pm 
Originally posted by Arctic:
Well, skirmish is open ended so there might be a clue somewhere.

Hold up there, you brought me on an idea! Screw combat! Assault Zones does not have a time limit, it works the same as in CtA where there's just a clock keeping track of how much time has elapsed. Of course, CtA i think only has capture the flag.

It has a test mode also in fact, i've been doing this in CtA so idk why i didn't come up with this. Just whatever you do don't capture the flags.

I know that might be a bit much, then i give you another solution, up the max score limit in a skirmish match to something ridiculously high that surely will never be reached.

Another one is, removing the cap zones altogether, this can be done i suppose by repurposing combat maps as AZ maps, or manually editing them all out or putting them in some corner.

Afaik this shouldn't have any adverse effects for rp purposes.You can still see your score and kill counts when pressing tab if you wish to see that and you get the same post battle results as in combat.

I hope this actually solves everything then.


CalvinJZ 7 Jun, 2020 @ 7:59am 
So i've basically disguised a normal combat.mi map as a battle_zones.mi and it works!
For easier use, i'd suggest you'd make a personal mod which copies over the map/multi from the base game (if you use vanilla maps) to your mod.

There, you go inside of every map folder to delete "battle_zones.mi", then you rename every "combat.mi" with "battle_zones.mi".

And voila, now whenever you want to play, choose Assault Zones instead of Combat as your mode. And proceed to do the same things, but now with infinite time.
Arctic 8 Jun, 2020 @ 1:36pm 
You absolute madman, you did it! I will try this out asap, this is a game changer for our little group! :)
CalvinJZ 8 Jun, 2020 @ 3:21pm 
Originally posted by Arctic:
You absolute madman, you did it! I will try this out asap, this is a game changer for our little group! :)

Haha yes, i had a neat 3 hour game today xd
Numenor 20 Apr, 2023 @ 4:22am 
Originally posted by CalvinJZ:
So i've basically disguised a normal combat.mi map as a battle_zones.mi and it works!
For easier use, i'd suggest you'd make a personal mod which copies over the map/multi from the base game (if you use vanilla maps) to your mod.

There, you go inside of every map folder to delete "battle_zones.mi", then you rename every "combat.mi" with "battle_zones.mi".

And voila, now whenever you want to play, choose Assault Zones instead of Combat as your mode. And proceed to do the same things, but now with infinite time.

Can someone post a working version of this for vanilla maps?
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