Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I have no idea what that script looks like and nothing to be found anywhere on teh interwebz.
Trying to learn something from this link https://developer.valvesoftware.com/wiki/Soundscripts left me wondering why i started this adventure in the first place...
Here is my script for the range. Most of the sounds there are for tools, so they are triggered through VScript instead of map logic though.
https://github.com/Rectus/destinations_range/blob/master/soundevents/soundevents_addon.vsndevts
I search the wiki a lot and that is the first time i see that page, they sure know how to hide these little important things.
I'll go at it and report back. The end is near !
ps: awesome to see your script, put's things more clear for me thank you!
What a relief... thank you Rectus, you save the day once more.
Only the phys object sounds i can't get to work.
In Praxeos's concrete map his objects all have custom sounds like the crowbar and metal bed trolleys. Probably also assignable through the script. I will ask him how he did that.