Insurgency

Insurgency

Insurgency Workshop
The Insurgency Workshop allows you to extend your game with custom content such as custom maps, weapon skins and more.
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[NEED HELP] Skins' Problem
I had a problem with my security skins, those that should had been wearing caps or different helmet, it would changed to the default helmet (although retextured to with the mods). One of the example is the Ghost Recon Skins.

Here's the errors.

Error! Flag "$translucent" is multiply defined in material "models/rua/sunglasses_c"! Error! Flag "$nocull" is multiply defined in material "models/rua/sunglasses_c"! [Sound] S_StartSound(): Failed to load sound ''. File is missing from disk/repository. CCrashHandler - Attached and ready. (in-process) Ignoring material flag '$ignorez' on material 'models\weapons\optics\parallax_mask'. Error! Flag "$translucent" is multiply defined in material "models/rua/sunglasses_c"! Error! Flag "$nocull" is multiply defined in material "models/rua/sunglasses_c"! r_rootlod is temporarily unsupported: bugbait#70052r_rootlod is temporarily unsupported: bugbait#70052r_rootlod is temporarily unsupported: bugbait#70052r_rootlod is temporarily unsupported: bugbait#70052r_rootlod is temporarily unsupported: bugbait#70052Ignoring material flag '$ignorez' on material 'models\weapons\optics\parallax_mask'. Error! Flag "$translucent" is multiply defined in material "models/rua/sunglasses_c"! Error! Flag "$nocull" is multiply defined in material "models/rua/sunglasses_c"! ConVarRef defaultres_restart doesn't point to an existing ConVar ConVarRef defaultresheight_restart doesn't point to an existing ConVar No such variable "$detailroughnessinvertmix" for material "models/player/us_light/us_light_head_02_color" No such variable "$detailroughnessmultiplier" for material "models/player/us_light/us_light_head_02_color" No such variable "$detailroughnessblendfactor" for material "models/player/us_light/us_light_head_02_color" No such variable "$detailroughnessinvertmix" for material "models/player/us_light/us_light_color" No such variable "$detailroughnessmultiplier" for material "models/player/us_light/us_light_color" No such variable "$detailroughnessblendfactor" for material "models/player/us_light/us_light_color" No such variable "$detailroughnessinvertmix" for material "models/player/us_heavy/us_heavy_color" No such variable "$detailroughnessmultiplier" for material "models/player/us_heavy/us_heavy_color" No such variable "$detailroughnessblendfactor" for material "models/player/us_heavy/us_heavy_color" No such variable "$detailroughnessinvertmix" for material "models/player/attachments/us_ins_helmets_color" No such variable "$detailroughnessmultiplier" for material "models/player/attachments/us_ins_helmets_color" No such variable "$detailroughnessblendfactor" for material "models/player/attachments/us_ins_helmets_color" No such variable "$detailroughnessinvertmix" for material "models/player/attachments/us_ins_attachments_color" No such variable "$detailroughnessmultiplier" for material "models/player/attachments/us_ins_attachments_color" No such variable "$detailroughnessblendfactor" for material "models/player/attachments/us_ins_attachments_color"

PS: Don't know which of which, so I just copied the red texts
Last edited by Loki3215 [PH]; 3 Apr, 2019 @ 8:29am