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Maybe the devs could add a butcher shop where you can make settings for when and how to cull the heard. Add the ability to have a max amount of goats, per se, and if new goats are born, the oldest ones are slaughtered. Shouldn't be too hard to implement.
you can set your max limits on all animals and the overflow will be automatically slaughtered
It is incorrect. They always slaughter the older animals first.
As for the imbalance between males and females: males and females are born in proportional numbers (1: 2 or 2: 3), the seller also sells proportionally, but it is the player who chooses which wild animals (males or females) he will tame. So if you neglect you can end up playing with a herd of males.
1- Select (to cancel them) all identical tasks at once (and not one by one like today).
2- Put and remove priorities on work tasks (without going to the scene).
These options would make it easier and faster to organize current urgent work tasks.
-- The problem of the detailed location of animals is the same as that of the detailed location of "vehicles". A key on the keyboard to simply go from one animal to another would already be good.
-- There should be an option for hunting areas :
1- Hunting : the system would work as it does today.
2- Trapping : only young animals of certain species would be trapped (a dead animal next to a trap), with less meat. And why not, this would allow integrating also small animals (hare, fox) without representing them alive.
Hunters would move according to the chosen option, to go hunting a detected animal, or to look for a trapped animal.
Have a good day !