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That is somewhat what im looking for.
Most particle systems i work with (AE,Max, Blender,..) have point, plane, sphere and box emitters. Maybe this is possible in the hammer particle editor as well ?
The PE is nothing i'm used to in terms of particle systems, and i'm used to some quite nice ones. Let's see...
Still a bit weird to work with but it does work !
Quite happy with the result in the cellar of my cabin map.
Feel free to let me know what you think.