Age of Empires II (2013)

Age of Empires II (2013)

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[Question] Transfer Korean, Chinese and Celt architecture from Forgotten Empires 3.3 to Steam.
Would it be possible to transfer those architecture sets to Steam as IA mods?

http://www.voobly.com/gamemods/mod/312/Forgotten-Empires-31

Korean Architecture: https://www.voobly.com/files/gamemod/31248055/3.jpg

Chinese Architecture: https://www.voobly.com/files/gamemod/31248056/4.jpg

Celts Architecture: https://www.voobly.com/files/gamemod/31247989/2.jpg

They're really pretty IMO

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Showing 1-2 of 2 comments
T-West 4 1 Mar, 2019 @ 3:48pm 
Possible, yes. The buildings graphics have the same graphics in the HD Edition as they do in the original. You would need to get ahold of the files themselves, but as long as you can do that, then you can use them on HD.

The process is basically:
* Figure out which files need to be replaced
* Rename the architecture files to match those files
* Place the files in the appropriate location

You can download Turtle Pack or SLX Studio from AoKHeaven to view the .drs and .slp files (the file formats for Aoe2 data files), and there should be tutorials on the Workshop about how to make mods specifically for the Steam Workshop. I think it will suffice just to create a mod in your mods folder (browse local files to find this file, and look at any other architecture mod for an example of how you need to organize the files).
Whakahoatanga 51 1 Mar, 2019 @ 11:28pm 
Originally posted by TWest:
Possible, yes. The buildings graphics have the same graphics in the HD Edition as they do in the original. You would need to get ahold of the files themselves, but as long as you can do that, then you can use them on HD.

The process is basically:
* Figure out which files need to be replaced
* Rename the architecture files to match those files
* Place the files in the appropriate location

You can download Turtle Pack or SLX Studio from AoKHeaven to view the .drs and .slp files (the file formats for Aoe2 data files), and there should be tutorials on the Workshop about how to make mods specifically for the Steam Workshop. I think it will suffice just to create a mod in your mods folder (browse local files to find this file, and look at any other architecture mod for an example of how you need to organize the files).

Thanks for the response.
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Showing 1-2 of 2 comments
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