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I have a simple flame particle here, although it does not move with its parent:
https://github.com/Rectus/destinations_range/tree/master/beach/particles
There are a lot more examples available here, including fuse particles that do move with their parents:
https://github.com/Rectus/destinations_range/tree/master/range/particles
If you want liquid pouring physics, that would be a tricky thing to implement. Particles can do tracing and collisions, but that would only be useful for the visual effects part of where to point the stream and spawn the splash.
I've thought a bit before on if it would be possible to do a system like that, and I think it would be possible to make at least a very simple one using VScript to calculate when the teapot is tilted (or a cup overflows) and where to spawn the particles. When it does you would have to trace down to see if it hits another container, and start filling it. While it might be possible to use particles for the liquid in the containers, it might be better to make a a model with an animated plane of liquid inside, and control that plane with pose parametrs.
All in all that would take a lot of reseeach effort and skill to set up, and with the limited scripting interface available, it would likely be very glitchy.