Dawn of Man

Dawn of Man

Scenarios and Translations
In the Dawn of Man workshop you will find additional scenarios and translations for the game.
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Himelin 20 Mar, 2020 @ 7:31am
New updates are fine, but ...
I think all of these new updates are great, but they leave the early ages behind ...

Important updates on the Paleolithic and Mesolithic periods should be studied. This would make this game more different from other games ...

The game begins in the Upper Paleolithic, it should start in the Middle Paleolithic, with the possibility of meeting Neanderthal Men (trade).

Caves, and wall art, should be present. As a dwelling, but also as a place of storage, and with water sources. These caves could later, in the older ages, collapse and become only sources of water, or mines of flint.

The dwellings (and warehouses) of the Paleolithic should be different from those of the Mesolithic (smaller, of the "teepee" type, which exists in reconstructions) to differentiate technically and visually these two ages. Hunting of small animals (rodents and birds) should also be possible.

The addition of Spear-thrower, pirogues (crossing of lakes), and backpacks (basketry), should be considered as a possible technology. The backpacks could only contain skin, food, and tools.

Nomadic life should be highlighted (disassembly and rapid assembly of the camp, with a single command, icon or key). To encourage nomadism : if the camp of the colony remains motionless for too long (on the same site, for a season) the morale of the colony drops, and technological points are more difficult to reach.

Have a good day ! :coffeeTLD:
Last edited by Himelin; 21 Mar, 2020 @ 7:42am
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Showing 1-11 of 11 comments
korac 21 Mar, 2020 @ 5:13am 
Some great suggestions there, especially the final two paragraphs. Fleshing out the early game with more techs available / needed to advance would do more to enhance the game than would adding in more later techs. After all, the Paleolithic period covered about 2.5 million years of human evolution, compared to the Mesolithic's 2,000 years, Neolithic's 5,000 years or so, and a Bronze Age lasting just about 1,700 years. More time spent with early man (after all, our own immediate ancestors evolved around 300,000 years ago) would better represent this in the game, as well as lend more credence to the game's superb title -- Dawn of Man -- the very thing that actually attracted me in the first place.
Last edited by korac; 21 Mar, 2020 @ 5:20am
Himelin 21 Mar, 2020 @ 8:15am 
It is true that the theme that attracted me to the game was the Paleolithic period (period little or not treated in other games). This period should be more detailed. Animals (very good) and natural settings are in place, but there are really many details missing in the management of a human group (especially nomadism) which would make this period more interesting to play.

Have a good day ! :coffeeTLD:
NeoRider7 (Banned) 26 Mar, 2020 @ 11:21am 
I agree with you. I hope the developers of the game will hear these wishes or open the game code for the ability to create high-quality mods by users.
oOXaphanOo 28 Mar, 2020 @ 2:29am 
hopefully have more new things add in. It was a nice game thou.
Himelin 30 Mar, 2020 @ 3:23am 
We really should see in the game this difference between nomadism and sedentarism.
The "nomadic" starting mode is too simplistic, and this mode can be played with the "colony" mode (at the start of the game), by dismantling the camp and building it further (I did it).

Have a good day ! :coffeeTLD:
NeoRider7 (Banned) 2 Apr, 2020 @ 1:19pm 
Originally posted by Himelin:
We really should see in the game this difference between nomadism and sedentarism.
The "nomadic" starting mode is too simplistic, and this mode can be played with the "colony" mode (at the start of the game), by dismantling the camp and building it further (I did it).

Have a good day ! :coffeeTLD:
Intersely, is it possible to make such a Challenge where you need to move your camp from one corner of the map to the opposite corner of the map?
Himelin 4 Apr, 2020 @ 9:09am 
@NeoRider7

Dismantling the camp and reassembling is possible, in standart colony mode, and to cross a large part of the map ... I did another test today, and it works perfectly.

...

A new technology would also be possible in the Mesolithic, that of "pits" (which could also lead to the digging of wells in the Neolithic).

These holes dug in the ground (some in the shape of a "Y"), which today are very numerous and important discoveries, would be silos to store food, and others, traps (with a central stake). In one of these holes, we even found the skeleton of a deer ...

Have a good day ! :coffeeTLD:
Last edited by Himelin; 4 Apr, 2020 @ 9:38am
NeoRider7 (Banned) 5 Apr, 2020 @ 11:44am 
Originally posted by Himelin:
@NeoRider7
A new technology would also be possible in the Mesolithic, that of "pits" (which could also lead to the digging of wells in the Neolithic).

These holes dug in the ground (some in the shape of a "Y"), which today are very numerous and important discoveries, would be silos to store food, and others, traps (with a central stake). In one of these holes, we even found the skeleton of a deer ...
Can pits dig in the game? Or is it you just telling what happened in the history of mankind?
Himelin 5 Apr, 2020 @ 3:19pm 
@NeoRider7

The pits ... traps, a possible option for hunting areas (this would allow to hunt small animals, hares, fox ...), but also granary (cereals, nuts, ...) dug in the ground, which would allow space for other resources to be left in existing storage buildings, and take up less space on the ground.

Have a good day ! :coffeeTLD:
NeoRider7 (Banned) 5 Apr, 2020 @ 3:34pm 
I understand what pits are and why they were used in antiquity. This is a great wish for the development of the game! But, unfortunately, the pits are not in the game.
Last edited by NeoRider7; 5 Apr, 2020 @ 3:47pm
Nebelbiber 30 May, 2020 @ 4:46am 
I agree that there should be more focus on the early periods in the game, and that's what drew me to the game too!
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