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First off, next time round we'll likely ship with all the stuff we used to make the game ourselves. Much like with AoW3. We'll likely do better with user generated content though, but shipping with features suggested by modders seems unlikely. You might get lucky during patches and expansion development though : )>
On adding features after release. Code wise all of these are things look like things we could do. Trick with this is determining how it is used - i.e. how resources translate to game-play - and how that game-play is communicated to the player. During development a good % of the designs we come up with in the studio get canned because we can't communicate how things work to the player in a clear and concise manner. So, even if something if something is 'good' from a design point of view, it might not always benefit players. The suggestion above seem to be heading that way. Making a general point here, not asking to defend the specifics or designs above.
So, I'd expect we are open to features requested by modders, but that its likely we won't be doing them if they are interface heavy. That is, unless making and maintaining such feature would be mutually beneficial. If you suggest something brilliant we might be happy to help : )>
<stops before going full-wall-of-text-mode>
Oh, also, you might want to check info about our super-secret-project before sending me the list. As soon as we start making things public, naturally.
Aw damn, just about to ask you to send the info over ;). Ah well.
Anyway, good to hear those plans up there.
As for communications...yeah, I really get where you're going. I'm dabbling a bit in UI development. There's of course lots of ways you could consider adding some stuff, and as modder....slightly less important, tho I think that the current unimportance is mostly due to modder's inability to actually edit the UI. For example, now that Skyrim Special Edition is out, im suddenly discovering how important a good UI is. (and we don't have SkyUI yet in SSE because of the lack of a script extender.)
For the above ideas, I think stackable abilities or obsoletes would be able to be explained adequately with text, terrain dependent is a bit harder to pin down already.