Planet Explorers

Planet Explorers

Design Your Innovation
Create and submit your vehicles,guns,furnitures,armors and everything!
Why arent all workshop items showing?
i'd like to know why not all the items in the workshop are not showing in the multiplayer
part of downloading.
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Showing 1-9 of 9 comments
^^o^^ BatCat 20 Nov, 2016 @ 1:55am 
Old versions.
donald.nintendo 20 Nov, 2016 @ 7:35am 
i want to access the old ones. make them accesseble pathea.
NoiD 9 Jul, 2017 @ 5:24pm 
Why arent ANY workshop items showing?
BuffHamster 10 Feb, 2018 @ 11:26am 
Originally posted by Luminaire:
Originally posted by Azirahael:
I've used the listed method to get some iso's.

What i want to know, is how to get the iso's that i've subbed to on the workshop, through steam.
Where do they go?
I know where to put them, i need to know where to get them from, after the workshop does it's thing.

~/Steam/SteamApps/workshop/content/237870/847078666

PE uses the workshop a bit differently than normal, so subscribed items outside of the client are downloaded as a .bin. It's the PE client that writes and distributes the ISO file appropriately, which is why subscribing to items through steam does not work.

Steam Workshop subscribed items generally won't show up in the Creation Editor unless the author has specifically submitted them to the Multiplayer Workshop Library.

They do download and are stored in the Workshop Content folder. Apparently, you have to manually move them from that folder to the Documents\Planet Explorers\VoxelCreationData\ISO\Downloads folder for them to show up in the Creation Editor, where they can then be imported into your game.
Last edited by BuffHamster; 10 Feb, 2018 @ 11:29am
Thanks BuffHamster for this entry. I'll try this.
BTW - this functionality (supporting Steam Workshop) is so horribly executed, and designed in such convoluted way, as it only can be. This is said with whole respect to devs, the game is fantastic besides this. I hope/think there are many areas programmed way better.

EDIT : I can confirm, that importing this way (as BuffHamster) of Steam Workshop items to this game works.
Last edited by Generic Authorized User Token; 18 Mar, 2018 @ 6:40pm
BuffHamster 18 Mar, 2018 @ 10:58pm 
Originally posted by ZuperGlut:
Thanks BuffHamster for this entry. I'll try this.
BTW - this functionality (supporting Steam Workshop) is so horribly executed, and designed in such convoluted way, as it only can be. This is said with whole respect to devs, the game is fantastic besides this. I hope/think there are many areas programmed way better.

EDIT : I can confirm, that importing this way (as BuffHamster) of Steam Workshop items to this game works.
Glad to have helped. Have you found the rifle models with multiple barrels? In the game they won't work, you have to remove some of the barrels until there is only one barrel.

You are right about it being a convoluted mess. Pathea may have had trouble working with the way Steam does things. There are rumors that they are working on a PE2 game using everything they learned from the first Planet Explorers and My Time at Portia.

As they say, "Mistakes can make you smarter."
rymac100 26 Nov, 2019 @ 12:55pm 
Originally posted by BuffHamster:
Originally posted by ZuperGlut:
Thanks BuffHamster for this entry. I'll try this.
BTW - this functionality (supporting Steam Workshop) is so horribly executed, and designed in such convoluted way, as it only can be. This is said with whole respect to devs, the game is fantastic besides this. I hope/think there are many areas programmed way better.

EDIT : I can confirm, that importing this way (as BuffHamster) of Steam Workshop items to this game works.
Glad to have helped. Have you found the rifle models with multiple barrels? In the game they won't work, you have to remove some of the barrels until there is only one barrel.

You are right about it being a convoluted mess. Pathea may have had trouble working with the way Steam does things. There are rumors that they are working on a PE2 game using everything they learned from the first Planet Explorers and My Time at Portia.

As they say, "Mistakes can make you smarter."
Its been confirmed by Pathea that PE2 is in the works (in an old announcement). In said announcement, Pathea said they would stop focusing on this game, make PE1 free, and start working on PE2.

They stated that the reason they made it free and started working on the 2nd Planet Explorer, is because of a problem with editing the multiplayer code. If i remember correctly, they no longer had the means to edit the multiplayer code and so they couldn't make the game the way they wanted to make it.
Hungry Lion 22 Mar, 2020 @ 12:54pm 
You know, I am surprised some of you guys want them to return to a game made in unity 5 while there have been tremendous leaps in unity over the past 6 years and updating PE to say unity 2019 is like committing studio resource suicide. Its better if they make a new game. Its lightspeed much faster in newer unity versions too.
rymac100 14 Jul, 2020 @ 12:47pm 
Originally posted by Hungry Lion:
You know, I am surprised some of you guys want them to return to a game made in unity 5 while there have been tremendous leaps in unity over the past 6 years and updating PE to say unity 2019 is like committing studio resource suicide. Its better if they make a new game. Its lightspeed much faster in newer unity versions too.
I like the game, (even if it was made in unity), i adore the way they implement the community into the game, its so unique and i can't find it anywhere else. take Star Wars Knights of the Old Republic (Which im going to be called KOTOR for the rest of this message) KOTOR was released July 15, 2003 for the original Xbox, and after 17 years, people continue to buy and play it and its so well liked, it got on the Xbox One Backwards Compatibility list, which has a total of 607 games on the list (as of when i'm posting this) and of the 607 games, only 39 of them are games from the original xbox. With KOTOR 1 and KOTOR 2 being 2 of those. showing that many years after a game is released, at least a few people will continue going back to them and in the case of KOTOR, enough people kept going back to KOTOR for it to be one of the few Xbox games to ported to the Xbox One. Even small and obscure games like this will always have a fan base that keeps playing it. Also, about your point of Pathea remastering PE Specifically, I can't find a lot of people wanting PE to be remastered anyways, and with PE 2 in the works, there is no point to remaster it right now, since it still works with current software and was only released about 4 years ago. Not to mention the same problem that stops them from fixing the multiplayer affects the entire game, they cant remaster it (as of right now), because they cant access/edit the code anymore.
Last edited by rymac100; 14 Jul, 2020 @ 12:57pm
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