Dawn of Man

Dawn of Man

Scenarios and Translations
In the Dawn of Man workshop you will find additional scenarios and translations for the game.
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Idra 2 Apr, 2020 @ 4:54am
Modding specialization.
When reaching a level of inhabitants of about 100 units, it would be useful to be able to assign to specific jobs.

This mod would also make sense in the context of the game as at some point in prehistory the different activities became specialized. do you know if a mod already exists?

Thanks
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Showing 1-3 of 3 comments
Madmaexx 13 Apr, 2020 @ 4:41am 
This is an awesome idea... You mean, the young and new people need to learn something like blacksmithing, and thats their priority number one doing, which they do 30% faster than a non specialist?
Zedaus336 8 Jun, 2020 @ 9:02pm 
That would be awesome and they could loose morale like 10% slower too because they are happier with their job. Man, but it would suck when you are still in the earlier stages because in the event that the village is attacked n a bad raid, if you don't defeat them right away and they kill a bunch of your specialist, if you relied on them greatly, it is going to hurt when winter comes.
osso_bar 8 Aug, 2020 @ 6:23pm 
This idea has legs. It would also add a level of personalisation to the inhabitants. At the moment, them having names is a bit redundant as they don't really offer any insight into their day to day lives. But if you lost xxx who was the village blacksmith, then i guarantee you would take more notice of xxx and his location, well-being, health status etc....
I hope this gets looked at in earnest. It also opens up possibilities in other specialised fields based on the current game economics and buildings.
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