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Missi 2 Apr, 2020 @ 7:24pm
Light "bleeding" through meshes
I'm trying to make a hybrid map with indoor/outdoor areas. The issue I'm having is the sunlight is bleeding through the mesh, illuminating the entire room.

Here's an image showing what I mean: https://www.dropbox.com/s/3zdvyjer9ayeq6h/steamtours_WSOWVPd6VA.png?dl=0

How do you resolve something like this?
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Showing 1-2 of 2 comments
Rectus 13 2 Apr, 2020 @ 11:39pm 
Real-time shadows won't get blocked by backfaces, so you need a surface on the outside of the tunnel to block them. Either a normal visible mesh, or an invisible one using the toolsblocklight material.
Missi 3 Apr, 2020 @ 2:32pm 
Originally posted by Rectus:
Real-time shadows won't get blocked by backfaces, so you need a surface on the outside of the tunnel to block them. Either a normal visible mesh, or an invisible one using the toolsblocklight material.
Alrighty, I'll do that. Thanks!
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