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I'm thinking you would need to get the X and Y coordinates of each corner spot then do a $MakeCoord for each of those spots, then you can $SpawnUnit at each of those locations using each $MakeCoord output as the coordinate value.
EDIT: Just did some testing myself and yes this does work.
$MakeCoord(1,1); will give a coordinate in the top left corner of the map. As for the other spots, I don't know the exact coordinates for the other corners so you would need to test it out to find them.