Serious Sam's Bogus Detour

Serious Sam's Bogus Detour

Workshop
Create, share and play!
Learn More
Unarmed = no arms
We want sam to start completely unarmed in the campaign(not even fists) that we are working on, but if you choose unarmed, Sam starts with no arms until he picks up a weapon. Could you make it so he just has his arms like when he has fists, but is unable to use them to attack?
< >
Showing 1-2 of 2 comments
Myran  [developer] 2 13 Jul, 2017 @ 3:12am 
You could maybe change the unarmed weapon (weapons/unarmed.sval) and remove its action, attack animation, attack sound, etc
Mr Stillwell 1 13 Jul, 2017 @ 3:57am 
Tried it, but it glitches out and the arms dissapear for a frame when you click attack.
<dict> <string name="name">.weapon.pickup.hands</string> <string name="arms">weapons/unarmed.unit</string> <string name="idle-anim">idle 16</string> <bool name="ignore-in-all-weapons-achievement">true</bool> <string name="cursor">weapons/cursors/aim_unarmed.tga</string> <vec2 name="cursor-hotspot">15 15</vec2> <bool name="melee">true</bool> <float name="speed-modifier">1</float> <int name="weapon-slot">1</int> <int name="weapon-slot-prio">40</int> <string name="ammo-type">weapons/ammo/unarmed.sval</string> <int name="ammo-cost">0</int> <int name="clip-size">0</int> <int name="cooldown">250</int> <string name="offset">shoot-pos</string> <array name="icon"> <string>gui/icons.png</string> <int>100</int><vec4>113 28 12 14</vec4> </array> </dict>
Sam also has his fists up this way, so we'd have to make custom sprites for a more passive look, because it seems no sprites for "truely" unarmed were made?
Last edited by Mr Stillwell; 13 Jul, 2017 @ 4:00am
< >
Showing 1-2 of 2 comments
Per page: 1530 50