Age of Empires II (2013)

Age of Empires II (2013)

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Civilization Win Conditions
Hello people. I'm trying to make a custom scenario with some alternative win conditions, more similar to those of Civilization and the like. The problem is that I don't quite know how to do it using the Trigger tool (Condition X Effect). Anybody want to help? :)

Notice that the Win Conditions is not actually those of the Civilization game, like Science, Culture, Religion and the like, because AeE do not use those same categories, but it does have some very useful for this, namely, Military, Economic, Technology and Society Stats.

This game mod must be designed for 2 players with 100max population and Standard resources. The variations are in the parenthesis.

This is what I imagined.

------ MILITARY ------

-Units Killed: 70 (+35 per enemy)
-Buildings Razed: 20 (+10 per enemy)
-Units Converted: 12 (+ 6 per enemy)
-Largest Army: 80

------ ECONOMIC ------

-Food Collected: 20k
-Wood Collected: 15k
-Stone Collected: 4k
-Gold Collected: 12k
-Trade Profit: 7,5k
-Tribute Send: 10k

------ TECHNOLOGY ------

-Reach Imperial Age and reach at least 80% of Research Percent and Map Explored
-Build 3 Universities
-Research all technologies of University*

------ SOCIETY ------

-Build a Wonder (or keep it til the end, about 350 years)
-Total Castles: 3
-Relics Captured: 3
-Relic Gold: 10k
-Villager High: 40

* I think that is not too hard to make it happen, but I don't know about the Technology win condition "Research all technologies of University", for two reasons: a) I don't know if such condition is possible to be part of a win condition and b) because the technology tree is different for each civilization, so this condition might change a bit depending on which civilization you're playing, and I don't know if that's possible to do too.

I'm posting this because I accept suggestions or instructions about how to do this.

Thanks folks
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Showing 1-2 of 2 comments
T-West 4 28 May, 2020 @ 12:02pm 
For most of those, you'll want to look at the "Accumulate Attribute" condition. You select a value from a list (e.g. the amount of Food a player has collected), then set an amount. The condition is successful when the player's Food stockpile exceeds that amount. If a player needs to complete multiple conditions to win, then you can have multiple Accumulate Attribute conditions in one trigger. The trigger fires when all of the conditions are met.
The simplest way to declare victory is by using the "Declare Victory" effect. But you could also make a separate trigger for this, start it as deactivated, and give it a short timer. The other trigger with the victory conditions activates this trigger as an effect. That let's you do things such as displaying instructions for a few seconds after a player wins.
Emanuel Pinheiro 28 May, 2020 @ 2:39pm 
Yeah

Originally posted by TWest:
For most of those, you'll want to look at the "Accumulate Attribute" condition

Yeah, I tried on Map Editor. Thanks, anyway ^^ the University thing seems imposible, though - only if you count just the technologies commom for all civilizations, which might work.
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