Dawn of Man

Dawn of Man

Scenarios and Translations
In the Dawn of Man workshop you will find additional scenarios and translations for the game.
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Amgedpha 19 May, 2020 @ 11:29pm
Management of workers
Hello magicians :D

I noticed something in the game which I found really frustrating:

When you grow and something happens like a disaster, starvation, war etc and your pop collapse...it is done....

example:

When building up to 200 people.....but there comes a disaster and you collapse to 100.....
They still want to do the work of 200+ people.....there is NO way to lower the workload from here on....
Becasue: breaking down workplaces or anything at all takes...workload.....

There must be some saving alternative or so...to make sure your people can rebuild again in stead of just watching them collapse onder enormous workpressure....

for example:

option to "stop" workshops from working.....
Or pause field.

making priorities.....

Some sort of central hub to manage this when things go south to at least have the chance to rebuild in stead of starting all over again.

Just a thought on which I hope someone can work their magic on.

(On a side note: this game has a huge potential for the workshop magicians......like the banished workshop. I hope the community will pick this gem up...

So workshop heroes: do your magic for I cannot...I just sit here on my log making flint mods and try to trow them at my pc...whch results in broken screens and and I have not evolved to making glass yet.... ;) )
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Showing 1-4 of 4 comments
Phenn 20 Jul, 2020 @ 4:46pm 
Yeah im finding the same problem, if it collapses it is an endless chain, would be good if they adjusted it so we dont loose a lot from the game
buds 24 Jul, 2020 @ 6:21am 
If you manage to reach 120 population by Iron Age things should be sustainable to grow your population up to 300 in vanilla.

I don’t rely on priorities and only put stables to it when they are a bit farther from my fields, haystacks, granaries and wells. Good placement of structures with good freedom of movement/s definitely help in efficient villagers taking care of their necessities and morale.

Check our some of my screenshots or even YouTube videos (PC Gamer_buds).
buds 24 Jul, 2020 @ 6:29am 
If you can manage to limit your highest workload (during spring season) below 150% and/or not above 170% things should be fine. Remember spring had more activities because tanning, milking, and wool etc makes the spring workload the highest but tweaking the limits just before spring begins mitigate a high workload. Once spring planting is done then you can commence production by re tweaking your limits.

Setting a good limit/s on everything and tweaking it high or low until the game can run semi-automated must be occasionally done.
buds 24 Jul, 2020 @ 6:42am 
Here is my favorite Canyon of Slaughter map in Ancient Warriors. 3 small outskirts forts, stables surrounded by grain fields, granaries, haystacks, wells, houses. Meat as main food source, so much grains for beers mostly (very low bread). Nice map with more beech and oak trees. Raiders can’t inflict much damage.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2128544189
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