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I know that Domination match is not exactly the way Conquest works, since you start with units, not choose units on battlefield. However, I want to bring an example how AI would work.
Let's say we halve MP requirements. Would that help with having more units on battlefield? Would halving CP requirements help as well?
You have also think what would AI do? Right now there is no proper feedback loop for AI to know how large is Player's force. AI can only know if you have armored units.
Also, from what I remember there is no MP requirements for AI. Meaning that same logic that is used for Conquest is also used for skirmish modes (hence I link my modified logic that makes game more risky for player). CP is being consumed by AI where difficulty would dictate how much CP is available.
I don't really mind the kind of enemies it uses, I kinda like the waves of infantry spam with technicals.
The problem that occurs though is that if I only increase manpower, the AI will call in less but more powerful squads / vehicles.
If I only increase CP the AI runs out of manpower even quicker.
If I increase both it just increases the intensity of the battle, but for the exact same duration, because it has more headspace to spent more resources.
I really don't like this system, my comp stomps in other games such as supreme commander forged alliance, company of heroes 2, C&C red alert 2, they always last at least 2 hours.
That is literally just impossible to achieve with the current economy system sadly.
Why I mention this? Same can be done, albeit in a way you want, to specify that only infantry and particular vehicles from a faction can be deployed by AI. You can also set how often does AI spawn units (Conquest Unhinged first round offers very slow spawn to prevent mobbing).
Each type of game (Domination, Evacuation, etc) can be separately modified this way.
I might try the mod to see the effect in a Domination game then and perhaps see if tweaking it gets me the results I want.