XCOM: Chimera Squad

XCOM: Chimera Squad

Create and Share Mods
Create your own enemies, characters, weapons, maps, and other content to expand XCOM: Chimera Squad. Mods are created by and for the XCOM community and are not officially supported by Firaxis or 2K.
SpartanWolf 26 Apr, 2020 @ 7:08am
Porting the Chimera Squad turn-Order System to Xcom2-WoTC
Is it possible ?. This system is very addictive imo.
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Showing 1-9 of 9 comments
gimmethegepgun 26 Apr, 2020 @ 7:19am 
Don't know about technical possibility but you'd have to make extensive changes to XCOM 2 to make it a good game with that change. Starting with, most importantly, doing something about the tendency by the aliens to one-shot you.
utilityguy 26 Apr, 2020 @ 7:20am 
Originally posted by SpartanWolf:
Is it possible ?. This system is very addictive imo.

That likely requires a gameplay overhaul that's bigger and more cost-intensive than any of the long war mods.

Of course Alien Hunters DLC has proven that it's entirely possible to port the Chimera Turn system into XCOM2, because the Alien Bosses take a turn after every player action... so I would think the quickest way to port Chimera Squad's system(without the refined UI polish) is to modify the coding of the Alien Hunters Bosses to apply for every known character on screen at any given time.
drager55891 26 Apr, 2020 @ 6:39pm 
Originally posted by SpartanWolf:
Is it possible ?. This system is very addictive imo.

I am on the other side. I do not like it.
SpartanWolf 27 Apr, 2020 @ 6:27am 
May i ask you why ?. I thimk it makes everything more dynamical and varied imo.
drager55891 27 Apr, 2020 @ 8:39am 
Originally posted by SpartanWolf:
May i ask you why ?. I thimk it makes everything more dynamical and varied imo.

Too many time I have come to be screw over by the system. I had a codex use the weapon disable move and I could not move my characters before the damage part of the move happen. The same for other things.

Secondly too many time I want to move a different character and I was force to move a character that is not that good.

Other than a cheese it does not change up the gameplay in a meaningful way.
SpartanWolf 27 Apr, 2020 @ 2:16pm 
Hmm. Interesting. We have different opinions here. It certainly is a limitation in certain ways though. I would like to hear a few other opinions.
What i missed most in this game is the customization part and perma death.
Last edited by SpartanWolf; 27 Apr, 2020 @ 2:17pm
Player 27 Apr, 2020 @ 2:23pm 
this seems very complicated i dont see it happening easily
SOGA-THE-KILLER 27 Apr, 2020 @ 2:47pm 
In the early days of XCOM 2 there was a mod like that and it was called Wave COM.

Edit: Wave COM was another mod. Here is the (severly outdated) mod in question: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=685702241&searchtext=turn
Last edited by SOGA-THE-KILLER; 27 Apr, 2020 @ 2:49pm
SpartanWolf 27 Apr, 2020 @ 3:31pm 
Thx. I will have a look on this mod.
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