Company of Heroes 2

Company of Heroes 2

Der Krieg geht weiter - mit IHREM Inhalt.
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Trench mortar and camo net
1. How to enable mortar fire out of trenches? I already modified behaviour.ext for the mortars to allow attacking ground outside hold, I also modified trenches to accept mortars, still nothing, am I missing something and is it even possible?

2. I'd like to make one specific slit trench always appear with a camo net on top and one without it, how can I do that?

And bonus question, is it possible to make 17 pounder into a team weapon with proper animations? I've already got it moving about, but it looks rather silly when it's crew is just sitting in positions while it's sliding towards it's mark. I tried copying team weapon strings from 6 pounder, changing roles f.e. from gunner_sync to 17pounder_gunner_sync, but nada.

Thanks in advance for any replies :)
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Beiträge 14 von 4
It's likely the 17pdr simply doesn't have any moving animations as it was never intended to be mobile, and of course you can't add any of your own.
Yeah, that's what I assumed, especially since it doesn't even have rotation animations. However, you never know if there's a working workaround: D
nemO 29. Mai 2020 um 7:29 
Could you borrow the characteristics of the german raktenwefer?

It can fire out of trenches and buildings.

Maybe inherit some of its abilities?
Ursprünglich geschrieben von nemO:
Could you borrow the characteristics of the german raktenwefer?

It can fire out of trenches and buildings.

Maybe inherit some of its abilities?
That's a good idea, I'll look into it, thanks
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Beiträge 14 von 4
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