Megaquarium

Megaquarium

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Access an ocean of content for Megaquarium created by players like you. New animals, decorations, tanks and more are available to expand your game and tailor it to your liking.
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Amnaa 39 8 Jun, 2020 @ 1:44pm
Circumventing naming of hybrids
The new naming of hybrids since 2.0.8 is really cool! Makes the lists of animals easier to navigate.

Since I'm now working an a breedable animal, I thought it would look rather strange if the color variation was placed in front of the pattern name. For example an "Orange Albino" instead of just "Albino". Mind that the pattern is full body and has absolutely no influence from the hue.
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Showing 1-8 of 8 comments
Twice Circled  [developer] 3 9 Jun, 2020 @ 1:20am 
So if I understand you correctly, you have an animal with multiple colors/hues and multiple patterns, however for one of the patterns you don't want to have color variants?

This isn't currently possible in the framework.

It is possible to just have different patterns and no color variation (see angelfish for example). It's a little laborious but you could just make all your color variants into their own pattern. There's no limit to the number of patterns, you could have 20 different ones.

Right now that is your best option.

I suppose in a perfect world, you would want something like a color/hue array for each pattern?:

{
"0":[0,0.1,0.3], // pattern 0 has 3 hues
"1":[0,0.1,0.3], // pattern 1 has 3 hues
"2":[0], // pattern 2 has no hues
}

This is something I can look into in the future, but it's unfortunately not possible right now. I hope that answers your question. :)
Last edited by Twice Circled; 9 Jun, 2020 @ 1:20am
Amnaa 39 9 Jun, 2020 @ 8:26am 
Hehe, in a perfect world I would be able to assign more than one base color as well :D

More something like:

{
"0":{"Base":["fish_basestyle1"]; "hues":[0,0.1,0.3]; "patterns":["fish_pat_1","fish_pat_2"]},
"1":{"Base":["fish_basestyle2"]; "hues":[0,0.5,0.7]; "patterns":["fish_pat_1","fish_pat_2"]},
"2":{"Base":["fish_basestyle3"]; "hues":[null]; "patterns":[null]}
}

That would actually solve the naming too. Since the third style would use no patterns.

I understand that some "revamp" like that is going to be low priority for now.
Last edited by Amnaa; 9 Jun, 2020 @ 8:43am
Twice Circled  [developer] 3 9 Jun, 2020 @ 8:54am 
Thank you for the suggestion and your understanding about the low priority thing. I've added it to the list! :)
Flishster 71 20 Jun, 2020 @ 3:59pm 
It would be really nice if we could at least get a vibrancy scale on the hues as well, sometimes you have a fish that looks great bright orange but you also want it to have a black or light yellow variant for example and can't because the hues all have to be the same vibrancy.
Twice Circled  [developer] 3 21 Jun, 2020 @ 3:55am 
Originally posted by Flishster:
It would be really nice if we could at least get a vibrancy scale on the hues as well, sometimes you have a fish that looks great bright orange but you also want it to have a black or light yellow variant for example and can't because the hues all have to be the same vibrancy.

You could achieve this with multiple patterns I think? Like have a high vibrancy pattern and a low vibrancy pattern, then the same hue looks different depending on the pattern.
Flishster 71 21 Jun, 2020 @ 3:07pm 
Yeah I can do that with patterns, however for example with my recent Amur Carp mod it's not possible for me to make a pure white or black carp because otherwise I'd have to give up hues entirely to prevent there being four visually identical variants of carp that all appear solid white or black.
Twice Circled  [developer] 3 22 Jun, 2020 @ 5:02am 
Yes good point. I've made a note and I'll see if it's something that can be added down the line. :)
Flishster 71 22 Jun, 2020 @ 8:01am 
Thanks as always Tim!
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