Killing Floor

Killing Floor

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TriggerDamageVolume
Cutting to the chase, is anyone familiar with using the 'TDV' in KF SDK? :D
There's a point where I get tired of individually testing all these features for a map and they never seem to work first try!
It looked self explanatory from the way you can tell it what pawn to damage, how so, or use 'bInstantKill' but i'm not sure i'm getting the thing to trigger while testing in-game.
Given that properties only let you assign it a tag in "Events" or give an Associated Actor Tag in "Volume" I assumed I could just trigger it with a respective objective event or scripted trigger :(
Feel free to explain in layman terms if you have, I guess, plz.

P.S: I wonder if it is okay for me to use ScrnStorymode.u and FallTriggerPack as long as I don't claim them as my own or anything. Because I already implemented them into my map D:

P.P.S: I may work it out myself by creating a test map but can't help to have the insurance I guess lol
Last edited by Holy Username Batman!; 14 Jun, 2020 @ 9:07am
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Showing 1-2 of 2 comments
NikC- 13 15 Jun, 2020 @ 3:37am 
They both are publicly released, why you even ask. And if you read KF EULA you will know that you can use everything.
Originally posted by #NikC-:
They both are publicly released, why you even ask. And if you read KF EULA you will know that you can use everything.
Sounds Good, cheers.
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